My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Barbarians Hog Rider Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Barbarians Hog Rider Wizard Goblin Barrel
Poison
Bats Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Goblin Barrel Hog Rider Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Giant Snowball
Hog Rider Barbarians Goblin Barrel The Log Mega Knight
Barbarians
Giant Snowball Hog Rider
Hog Rider
Bats Giant Snowball The Log Barbarians Wizard Goblin Barrel Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Bats Giant Snowball Hog Rider Mega Knight
The Log
Hog Rider Giant Snowball Mega Knight
Mega Knight
Bats Giant Snowball Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 1 9

Bats
Giant Snowball The Log Mega Knight
Giant Snowball
Mega Knight Bats Barbarians Wizard The Log
Barbarians
Giant Snowball
Hog Rider
Wizard
Giant Snowball The Log Mega Knight
Goblin Barrel
The Log
Bats Giant Snowball Wizard Mega Knight
Mega Knight
Giant Snowball Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Bats The Log Mega Knight
Barbarians Mega Knight Bats Giant Snowball
Barbarians Bats Mega Knight
Barbarians The Log Mega Knight
The Log Bats Giant Snowball Mega Knight
Bats Giant Snowball Wizard
Barbarians The Log Mega Knight
Barbarians
Giant Snowball Barbarians Mega Knight
Bats Barbarians Giant Snowball Wizard The Log Mega Knight
Bats Giant Snowball Wizard
Barbarians Mega Knight Bats Giant Snowball Wizard The Log
Wizard Mega Knight Bats Giant Snowball Barbarians The Log
Barbarians Mega Knight
Barbarians Giant Snowball The Log Mega Knight
Barbarians Wizard Mega Knight Bats
Mega Knight Bats Giant Snowball Barbarians Wizard The Log
Giant Snowball Wizard The Log Bats Barbarians Mega Knight
Barbarians
Wizard Mega Knight Bats Giant Snowball Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Snowball
Giant Snowball Wizard The Log Mega Knight
Barbarians Mega Knight Bats The Log
Mega Knight Bats Barbarians The Log
Barbarians Mega Knight
Wizard Bats Giant Snowball
Bats Barbarians
Mega Knight Barbarians
Mega Knight Bats Giant Snowball Barbarians The Log
Barbarians
Mega Knight Bats Barbarians
Mega Knight Giant Snowball Barbarians The Log
Barbarians Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Bats The Log
Bats Mega Knight Giant Snowball Barbarians Wizard The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
Barbarians The Log
Wizard Giant Snowball The Log Mega Knight
Wizard Bats Giant Snowball
Wizard The Log
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Bats Giant Snowball
Wizard The Log
Giant Snowball Wizard
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Wizard The Log Mega Knight
Giant Snowball Wizard The Log Mega Knight
The Log Mega Knight
Giant Snowball Wizard
The Log
Giant Snowball Barbarians The Log
Giant Snowball The Log Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball Wizard The Log Mega Knight
The Log
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard The Log
Bats Barbarians
Giant Snowball Wizard
The Log
Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball
Mega Knight
Bats Giant Snowball The Log
Bats Giant Snowball
Giant Snowball The Log Mega Knight
Wizard Mega Knight

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