My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Furnace Royal Hogs Lumberjack
Zap
Bats Furnace Royal Hogs
Barbarian Barrel
Bomb Tower Furnace Royal Hogs Electro Wizard Lumberjack
The Log
Furnace Royal Hogs Lumberjack
Earthquake
Bomb Tower Furnace Royal Hogs
Arrows
Bats Furnace Royal Hogs
Royal Delivery
Bats Royal Hogs Electro Wizard Lumberjack
Fireball
Bomb Tower Furnace Royal Hogs Electro Wizard Lumberjack
Poison
Bats Bomb Tower Furnace Royal Hogs Electro Wizard
Lightning
Bomb Tower Furnace Electro Wizard Lumberjack
Rocket
Bomb Tower Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Bomb Tower Furnace Electro Wizard Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Rage Bomb Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Rage Lumberjack
Giant Snowball
Royal Hogs Furnace Electro Wizard Lumberjack
Bomb Tower
Furnace
Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Bats Furnace Electro Wizard Lumberjack
Rage
Bats Electro Wizard
Electro Wizard
Giant Snowball Royal Hogs Rage Lumberjack
Lumberjack
Bats Giant Snowball Royal Hogs Electro Wizard

Defense Synergies 0 12

Bats
Giant Snowball Bomb Tower Electro Wizard Lumberjack
Giant Snowball
Bats Bomb Tower Furnace Electro Wizard Lumberjack
Bomb Tower
Bats Giant Snowball Electro Wizard
Furnace
Giant Snowball Electro Wizard Lumberjack
Royal Hogs
Rage
Electro Wizard
Bats Giant Snowball Bomb Tower Furnace Lumberjack
Lumberjack
Bats Giant Snowball Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Bomb Tower Lumberjack Bats Furnace Electro Wizard
Bomb Tower Furnace Lumberjack Bats Giant Snowball Electro Wizard
Bomb Tower Lumberjack Bats Furnace Electro Wizard
Bomb Tower Lumberjack
Bats Giant Snowball Bomb Tower Furnace Electro Wizard Lumberjack
Bats Giant Snowball Furnace Electro Wizard Bomb Tower
Bomb Tower Electro Wizard
Bomb Tower Furnace Lumberjack
Giant Snowball Electro Wizard Lumberjack
Bats Electro Wizard Giant Snowball Bomb Tower Furnace Lumberjack
Bats Giant Snowball Furnace Electro Wizard
Bomb Tower Furnace Lumberjack Bats Giant Snowball Electro Wizard
Bomb Tower Bats Giant Snowball Furnace Electro Wizard Lumberjack
Bomb Tower Furnace Electro Wizard Lumberjack
Bomb Tower Giant Snowball Furnace Electro Wizard Lumberjack
Bomb Tower Bats Furnace Electro Wizard Lumberjack
Bomb Tower Bats Giant Snowball Furnace Electro Wizard Lumberjack
Giant Snowball Bomb Tower Furnace Bats Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bats Giant Snowball Bomb Tower Furnace Electro Wizard Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Furnace Electro Wizard
Electro Wizard Giant Snowball Bomb Tower Lumberjack
Lumberjack Bats Bomb Tower Furnace Electro Wizard
Lumberjack Bats Electro Wizard
Lumberjack
Furnace Bats Giant Snowball Bomb Tower Electro Wizard
Bats Bomb Tower Furnace Electro Wizard Lumberjack
Bomb Tower Lumberjack
Electro Wizard Bats Giant Snowball Bomb Tower
Bats Bomb Tower Lumberjack
Giant Snowball Electro Wizard
Bomb Tower Lumberjack
Bomb Tower Furnace
Electro Wizard Bats Bomb Tower Furnace Lumberjack
Bats Giant Snowball Bomb Tower Electro Wizard
Giant Snowball Bomb Tower Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Electro Wizard
Giant Snowball Furnace
Bats Giant Snowball Furnace
Furnace
Giant Snowball
Giant Snowball
Bats Giant Snowball Electro Wizard Lumberjack
Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball Furnace
Giant Snowball Furnace
Furnace
Giant Snowball
Bats
Giant Snowball Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Furnace
Giant Snowball Electro Wizard
Giant Snowball
Bats Giant Snowball Furnace Electro Wizard
Electro Wizard Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Bats
Giant Snowball Electro Wizard
Electro Wizard Lumberjack
Giant Snowball
Giant Snowball
Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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