My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Graveyard
Giant Snowball
Bats Cannon Graveyard
Zap
Bats Cannon Firecracker Graveyard
Barbarian Barrel
Cannon Firecracker Elixir Golem Royal Ghost Graveyard
The Log
Cannon Firecracker Elixir Golem Graveyard
Earthquake
Cannon Firecracker Elixir Golem Graveyard
Arrows
Bats Firecracker Graveyard
Royal Delivery
Bats Firecracker Elixir Golem Royal Ghost Graveyard
Fireball
Cannon Firecracker Elixir Golem
Poison
Bats Cannon Firecracker Elixir Golem Graveyard
Lightning
Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Cannon Firecracker Elixir Golem Royal Ghost Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Cannon Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Graveyard
Giant Snowball
Graveyard Firecracker Elixir Golem Royal Ghost
Cannon
Firecracker
Elixir Golem Bats Giant Snowball Monk
Elixir Golem
Firecracker Bats Giant Snowball Royal Ghost Graveyard Monk
Royal Ghost
Giant Snowball Elixir Golem Monk
Graveyard
Giant Snowball Bats Elixir Golem
Monk
Firecracker Elixir Golem Royal Ghost

Defense Synergies 0 8

Bats
Giant Snowball Cannon Firecracker
Giant Snowball
Bats Cannon Firecracker Royal Ghost
Cannon
Bats Giant Snowball Firecracker Royal Ghost
Firecracker
Bats Giant Snowball Cannon
Elixir Golem
Royal Ghost
Giant Snowball Cannon
Graveyard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Bats Cannon Firecracker Monk
Cannon Bats Giant Snowball
Cannon Bats Firecracker Monk
Firecracker Monk
Bats Giant Snowball Cannon Firecracker Royal Ghost
Bats Giant Snowball Cannon Firecracker
Cannon Monk
Cannon
Giant Snowball Cannon Firecracker Royal Ghost
Bats Giant Snowball Cannon Firecracker Royal Ghost
Bats Giant Snowball Firecracker
Cannon Bats Giant Snowball
Bats Giant Snowball Cannon Firecracker Royal Ghost
Cannon
Monk Giant Snowball Cannon
Bats Cannon Firecracker
Cannon Bats Giant Snowball Firecracker Royal Ghost
Giant Snowball Bats Cannon Firecracker Royal Ghost
Cannon
Royal Ghost Bats Giant Snowball Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost
Giant Snowball Firecracker Royal Ghost Monk
Bats
Bats Monk
Cannon
Firecracker Bats Giant Snowball Monk
Bats
Bats Giant Snowball Firecracker Monk
Cannon
Bats
Monk Giant Snowball
Cannon
Cannon Firecracker
Bats Firecracker Monk
Bats Giant Snowball Cannon Firecracker Royal Ghost
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Monk
Firecracker Monk Giant Snowball Royal Ghost
Firecracker
Giant Snowball Firecracker
Firecracker Bats Giant Snowball Monk
Firecracker
Giant Snowball Firecracker
Monk Giant Snowball Firecracker
Bats Giant Snowball
Firecracker Monk
Monk Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Monk
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Monk Giant Snowball
Bats
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Monk
Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Firecracker
Firecracker Giant Snowball Royal Ghost Monk
Giant Snowball Monk
Firecracker
Bats Giant Snowball Firecracker
Bats Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Monk
Giant Snowball Firecracker Monk
Bats
Giant Snowball Firecracker Monk
Firecracker
Giant Snowball Firecracker
Monk Giant Snowball
Firecracker
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Royal Ghost Monk
Firecracker Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: