My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Royal Ghost Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Royal Ghost Inferno Dragon Lumberjack
Fireball
Hog Rider Inferno Dragon Lumberjack
Poison
Bats
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Royal Ghost Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Rage Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rage Inferno Dragon Lumberjack
Giant Snowball
Hog Rider Fireball Royal Ghost Lumberjack
Fireball
Hog Rider Giant Snowball
Hog Rider
Bats Giant Snowball Fireball Rage Lumberjack
Rage
Hog Rider Bats
Royal Ghost
Giant Snowball Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Giant Snowball Hog Rider Royal Ghost

Defense Synergies 0 7

Bats
Giant Snowball Inferno Dragon Lumberjack
Giant Snowball
Bats Royal Ghost Inferno Dragon Lumberjack
Fireball
Lumberjack
Hog Rider
Rage
Royal Ghost
Giant Snowball
Inferno Dragon
Bats Giant Snowball
Lumberjack
Bats Giant Snowball Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Bats
Lumberjack Bats Giant Snowball Inferno Dragon
Inferno Dragon Lumberjack Bats
Fireball Lumberjack
Fireball Bats Giant Snowball Royal Ghost Lumberjack
Bats Giant Snowball Inferno Dragon Fireball
Fireball
Inferno Dragon Lumberjack
Giant Snowball Royal Ghost Lumberjack
Bats Giant Snowball Fireball Royal Ghost Lumberjack
Inferno Dragon Bats Giant Snowball Fireball
Lumberjack Bats Giant Snowball Fireball
Fireball Bats Giant Snowball Royal Ghost Lumberjack
Inferno Dragon Lumberjack
Giant Snowball Fireball Inferno Dragon Lumberjack
Bats Fireball Lumberjack
Fireball Bats Giant Snowball Royal Ghost Lumberjack
Giant Snowball Bats Fireball Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Royal Ghost Bats Giant Snowball Fireball Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Fireball Royal Ghost
Fireball Giant Snowball Royal Ghost Inferno Dragon Lumberjack
Lumberjack Bats
Lumberjack Bats Fireball
Inferno Dragon Lumberjack
Fireball Bats Giant Snowball
Bats Fireball Lumberjack
Inferno Dragon Lumberjack
Bats Giant Snowball Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Lumberjack
Giant Snowball Fireball
Fireball Lumberjack
Fireball
Bats Fireball Inferno Dragon Lumberjack
Bats Giant Snowball Fireball Royal Ghost Inferno Dragon
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Giant Snowball Royal Ghost
Fireball
Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball Lumberjack
Fireball
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Inferno Dragon
Fireball Giant Snowball Royal Ghost
Fireball Giant Snowball
Fireball
Bats Giant Snowball Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball
Fireball Giant Snowball
Fireball
Fireball Lumberjack
Giant Snowball Fireball
Giant Snowball Fireball
Bats Giant Snowball Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball Royal Ghost
Inferno Dragon
Fireball

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