My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Bowler Electro Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Sparky Little Prince
Barbarian Barrel
Firecracker Valkyrie Sparky Little Prince
The Log
Firecracker Sparky Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Valkyrie Bowler Sparky Little Prince
Fireball
Firecracker Bowler Sparky Little Prince
Poison
Bats Firecracker Sparky Little Prince
Lightning
Valkyrie Bowler Sparky Little Prince
Rocket
Valkyrie Bowler Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Valkyrie Bowler Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Bowler Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Firecracker Little Prince Valkyrie Bowler Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Firecracker Little Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Bowler Sparky
Giant Snowball
Firecracker Valkyrie Bowler Sparky Little Prince
Firecracker
Bats Giant Snowball Valkyrie Bowler Sparky
Valkyrie
Bats Giant Snowball Firecracker Sparky Little Prince
Bowler
Bats Giant Snowball Firecracker Little Prince
Electro Giant
Sparky
Sparky
Bats Giant Snowball Firecracker Valkyrie Electro Giant
Little Prince
Giant Snowball Valkyrie Bowler

Defense Synergies 1 14

Bats
Giant Snowball Firecracker Valkyrie Bowler Sparky
Giant Snowball
Bats Firecracker Valkyrie Bowler Sparky Little Prince
Firecracker
Valkyrie Bats Giant Snowball
Valkyrie
Firecracker Bats Giant Snowball Bowler Sparky Little Prince
Bowler
Bats Giant Snowball Valkyrie Little Prince
Electro Giant
Sparky
Bats Giant Snowball Valkyrie
Little Prince
Giant Snowball Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Sparky
Sparky Bats Firecracker Valkyrie
Bowler Sparky Bats Giant Snowball Valkyrie
Sparky Bats Firecracker Valkyrie Bowler
Firecracker Valkyrie Bowler Sparky
Bowler Bats Giant Snowball Firecracker Valkyrie
Bats Giant Snowball Firecracker Little Prince
Bowler Valkyrie Electro Giant Sparky
Sparky
Giant Snowball Firecracker Valkyrie Bowler Sparky Little Prince
Bats Valkyrie Giant Snowball Firecracker Bowler Electro Giant
Bats Giant Snowball Firecracker
Bowler Sparky Bats Giant Snowball Valkyrie
Valkyrie Bowler Sparky Bats Giant Snowball Firecracker
Sparky
Giant Snowball Bowler Electro Giant Sparky
Sparky Bats Firecracker Valkyrie Bowler
Valkyrie Bats Giant Snowball Firecracker Bowler Little Prince
Giant Snowball Valkyrie Bats Firecracker Bowler Little Prince
Sparky
Valkyrie Bowler Bats Giant Snowball Firecracker Electro Giant Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball Bowler Electro Giant Sparky
Giant Snowball Firecracker Valkyrie Bowler
Bats Valkyrie Bowler Sparky
Valkyrie Bowler Bats Sparky
Valkyrie Bowler Sparky
Firecracker Electro Giant Bats Giant Snowball
Sparky Bats Valkyrie Bowler
Valkyrie Sparky
Bats Giant Snowball Firecracker Valkyrie Sparky
Sparky
Bats Valkyrie Bowler Sparky
Giant Snowball Valkyrie Bowler Electro Giant
Bowler Valkyrie Sparky
Firecracker Valkyrie Bowler Electro Giant Sparky
Electro Giant Sparky Bats Firecracker Valkyrie Bowler Little Prince
Bats Valkyrie Bowler Giant Snowball Firecracker Electro Giant Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Sparky
Firecracker Giant Snowball Bowler
Sparky
Firecracker Valkyrie Sparky
Giant Snowball Firecracker Valkyrie Bowler Sparky
Firecracker Electro Giant Bats Giant Snowball
Firecracker Bowler Sparky
Giant Snowball Firecracker Bowler
Giant Snowball Firecracker
Bats Giant Snowball Bowler Sparky
Firecracker Valkyrie Bowler Sparky
Giant Snowball Firecracker
Giant Snowball Firecracker Bowler Sparky
Firecracker
Giant Snowball Firecracker Sparky
Giant Snowball Firecracker Bowler Sparky
Firecracker Bowler Sparky
Giant Snowball Sparky
Bats Sparky
Giant Snowball Firecracker Bowler Sparky
Giant Snowball Firecracker Valkyrie Bowler Electro Giant Little Prince
Bowler Sparky
Giant Snowball
Bowler Sparky
Giant Snowball
Giant Snowball Firecracker Electro Giant Valkyrie Bowler Sparky Little Prince
Firecracker Giant Snowball Bowler Sparky
Giant Snowball Bowler Sparky
Firecracker Sparky
Bats Giant Snowball Firecracker Electro Giant Sparky Little Prince
Bats Giant Snowball Firecracker Electro Giant
Giant Snowball Bowler Sparky
Giant Snowball Sparky
Giant Snowball Firecracker Sparky
Sparky
Giant Snowball Firecracker Bowler Sparky
Bats
Giant Snowball Firecracker
Firecracker Valkyrie Bowler Sparky
Giant Snowball Firecracker Bowler
Giant Snowball Electro Giant Sparky
Firecracker Sparky
Electro Giant Bats Giant Snowball Firecracker Bowler Sparky
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Bowler Electro Giant Sparky Little Prince
Sparky
Firecracker Bowler Sparky

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