My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch Miner
Fireball
Firecracker Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Firecracker Miner Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Firecracker Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker
Giant Snowball
Firecracker Witch Miner Mega Knight
Firecracker
Miner Bats Giant Snowball Mega Knight
Wizard
Miner Mega Knight
Witch
Giant Snowball Miner Mega Knight
Miner
Bats Firecracker Giant Snowball Wizard Witch Mega Knight Golden Knight
Mega Knight
Bats Giant Snowball Firecracker Wizard Witch Miner
Golden Knight
Miner

Defense Synergies 1 15

Bats
Giant Snowball Firecracker Mega Knight Golden Knight
Giant Snowball
Mega Knight Bats Firecracker Wizard Witch Miner Golden Knight
Firecracker
Bats Giant Snowball Mega Knight Golden Knight
Wizard
Giant Snowball Mega Knight Golden Knight
Witch
Giant Snowball Mega Knight
Miner
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Firecracker Wizard Witch Miner
Golden Knight
Bats Giant Snowball Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
Bats Firecracker Witch Mega Knight
Witch Mega Knight Bats Giant Snowball
Witch Bats Firecracker Mega Knight
Firecracker Mega Knight
Bats Giant Snowball Firecracker Mega Knight
Bats Giant Snowball Firecracker Wizard Witch
Mega Knight Golden Knight
Witch
Giant Snowball Firecracker Miner Mega Knight
Bats Witch Giant Snowball Firecracker Wizard Mega Knight
Bats Giant Snowball Firecracker Wizard Witch
Mega Knight Bats Giant Snowball Wizard Witch
Wizard Mega Knight Bats Giant Snowball Firecracker Witch Golden Knight
Mega Knight
Giant Snowball Mega Knight
Wizard Mega Knight Bats Firecracker Witch
Mega Knight Bats Giant Snowball Firecracker Wizard Witch Golden Knight
Giant Snowball Wizard Witch Bats Firecracker Mega Knight
Wizard Mega Knight Bats Giant Snowball Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Witch
Giant Snowball Firecracker Wizard Miner Mega Knight
Mega Knight Bats Witch Golden Knight
Mega Knight Bats
Witch Mega Knight
Firecracker Wizard Bats Giant Snowball Witch
Bats Witch
Mega Knight
Mega Knight Bats Giant Snowball Firecracker Witch
Witch
Mega Knight Bats Witch Golden Knight
Mega Knight Giant Snowball
Mega Knight Wizard Witch Golden Knight
Wizard Firecracker Witch Mega Knight
Witch Bats Firecracker Golden Knight
Bats Mega Knight Giant Snowball Firecracker Wizard Witch Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Giant Snowball Miner Golden Knight
Miner
Firecracker
Wizard Giant Snowball Firecracker Mega Knight
Firecracker Wizard Bats Giant Snowball Witch
Firecracker Wizard Witch
Giant Snowball Firecracker Wizard
Miner Giant Snowball Firecracker Wizard Golden Knight
Bats Giant Snowball
Firecracker Miner Wizard Golden Knight
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Miner Golden Knight
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard Witch Golden Knight
Firecracker Wizard Mega Knight
Giant Snowball
Bats
Giant Snowball Firecracker Wizard Mega Knight
Giant Snowball Firecracker Wizard Witch Miner Mega Knight Golden Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard Witch Mega Knight
Witch
Firecracker Miner Giant Snowball Wizard Witch Golden Knight
Giant Snowball Wizard Witch Miner Mega Knight Golden Knight
Miner Firecracker Golden Knight
Bats Giant Snowball Firecracker Wizard Witch
Bats Giant Snowball Firecracker Wizard Witch
Giant Snowball
Giant Snowball Wizard Miner Mega Knight
Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker Wizard
Bats Witch
Giant Snowball Firecracker Wizard Witch
Miner Firecracker Wizard Mega Knight
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker Mega Knight
Bats Giant Snowball Firecracker Witch Golden Knight
Firecracker Bats Giant Snowball Witch
Giant Snowball Firecracker Witch Miner Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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