My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Prince Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang Tesla Lumberjack
The Log
Goblin Gang Prince Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Prince Lumberjack
Fireball
Goblin Gang Tesla Lumberjack
Poison
Bats Goblin Gang
Lightning
Tesla Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Goblin Gang Tesla Lumberjack Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Rage Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Prince Lumberjack
Giant Snowball
Prince Lumberjack
Goblin Gang
Prince
Tesla
Rage
Bats Prince
Prince
Bats Giant Snowball Goblin Gang Rage Electro Giant Lumberjack
Electro Giant
Prince Lumberjack
Lumberjack
Bats Giant Snowball Prince Electro Giant

Defense Synergies 2 11

Bats
Giant Snowball Tesla Prince Lumberjack
Giant Snowball
Goblin Gang Bats Tesla Prince Lumberjack
Goblin Gang
Giant Snowball Tesla Prince Lumberjack
Tesla
Goblin Gang Bats Giant Snowball Prince
Rage
Prince
Bats Giant Snowball Goblin Gang Tesla Electro Giant
Electro Giant
Prince
Lumberjack
Bats Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Lumberjack Bats Goblin Gang Tesla Prince
Goblin Gang Tesla Prince Lumberjack Bats Giant Snowball
Tesla Prince Lumberjack Bats Goblin Gang
Prince Lumberjack
Goblin Gang Bats Giant Snowball Tesla Lumberjack
Bats Giant Snowball Tesla Goblin Gang
Tesla Electro Giant
Tesla Goblin Gang Prince Lumberjack
Goblin Gang Giant Snowball Tesla Prince Lumberjack
Bats Goblin Gang Giant Snowball Tesla Electro Giant Lumberjack
Tesla Bats Giant Snowball Goblin Gang
Tesla Prince Lumberjack Bats Giant Snowball Goblin Gang
Bats Giant Snowball Goblin Gang Tesla Prince Lumberjack
Goblin Gang Tesla Prince Lumberjack
Giant Snowball Goblin Gang Tesla Prince Electro Giant Lumberjack
Tesla Bats Goblin Gang Prince Lumberjack
Tesla Bats Giant Snowball Goblin Gang Prince Lumberjack
Giant Snowball Bats Tesla Lumberjack
Tesla Prince Lumberjack
Goblin Gang Bats Giant Snowball Tesla Prince Electro Giant Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Giant Snowball Tesla Prince Electro Giant
Giant Snowball Goblin Gang Tesla Prince Lumberjack
Goblin Gang Lumberjack Bats Prince
Goblin Gang Prince Lumberjack Bats Tesla
Goblin Gang Tesla Prince Lumberjack
Electro Giant Bats Giant Snowball Goblin Gang Tesla
Goblin Gang Prince Bats Tesla Lumberjack
Tesla Prince Lumberjack
Bats Giant Snowball Prince
Goblin Gang Tesla
Bats Tesla Prince Lumberjack
Giant Snowball Prince Electro Giant
Prince Goblin Gang Tesla Lumberjack
Tesla Electro Giant
Goblin Gang Tesla Electro Giant Bats Prince Lumberjack
Bats Giant Snowball Tesla Electro Giant
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Giant Snowball
Electro Giant Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball Goblin Gang Prince Lumberjack
Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince
Giant Snowball
Giant Snowball
Bats
Giant Snowball Prince
Giant Snowball Electro Giant
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Prince
Bats Giant Snowball Electro Giant
Bats Giant Snowball Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Bats Goblin Gang Prince
Giant Snowball
Goblin Gang Prince Lumberjack
Giant Snowball
Giant Snowball Electro Giant
Prince
Electro Giant Bats Giant Snowball Goblin Gang
Bats Giant Snowball
Giant Snowball Prince Electro Giant
Prince

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