My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Tesla Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Bandit
Fireball
Goblin Gang Tesla Wizard Bandit
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Bandit Tesla Poison Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bandit
Giant Snowball
Poison Bandit Mega Knight
Goblin Gang
Bandit
Tesla
Wizard
Bandit Mega Knight
Poison
Giant Snowball Mega Knight
Bandit
Bats Giant Snowball Goblin Gang Wizard Mega Knight
Mega Knight
Bats Giant Snowball Wizard Poison Bandit

Defense Synergies 3 15

Bats
Giant Snowball Tesla Bandit Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Tesla Wizard Poison Bandit
Goblin Gang
Giant Snowball Tesla Bandit
Tesla
Goblin Gang Bats Giant Snowball Wizard Poison
Wizard
Giant Snowball Tesla Bandit Mega Knight
Poison
Giant Snowball Tesla Mega Knight
Bandit
Bats Giant Snowball Goblin Gang Wizard Mega Knight
Mega Knight
Giant Snowball Bats Wizard Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Goblin Gang Tesla Bandit Mega Knight
Goblin Gang Tesla Mega Knight Bats Giant Snowball Bandit
Tesla Bats Goblin Gang Bandit Mega Knight
Poison Mega Knight
Goblin Gang Bats Giant Snowball Tesla Bandit Mega Knight
Bats Giant Snowball Tesla Goblin Gang Wizard Poison
Tesla Poison Bandit Mega Knight
Tesla Goblin Gang
Goblin Gang Giant Snowball Tesla Bandit Mega Knight
Bats Goblin Gang Poison Giant Snowball Tesla Wizard Bandit Mega Knight
Tesla Bats Giant Snowball Goblin Gang Wizard Poison
Tesla Mega Knight Bats Giant Snowball Goblin Gang Wizard Bandit
Wizard Mega Knight Bats Giant Snowball Goblin Gang Tesla Poison
Goblin Gang Tesla Bandit Mega Knight
Giant Snowball Goblin Gang Tesla Bandit Mega Knight
Tesla Wizard Mega Knight Bats Goblin Gang Poison
Tesla Mega Knight Bats Giant Snowball Goblin Gang Wizard Bandit
Giant Snowball Wizard Poison Bats Tesla Bandit Mega Knight
Tesla
Goblin Gang Wizard Mega Knight Bats Giant Snowball Tesla Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Tesla Bandit
Poison Bandit Giant Snowball Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Bandit Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla Bandit
Goblin Gang Tesla Bandit Mega Knight
Wizard Poison Bats Giant Snowball Goblin Gang Tesla
Goblin Gang Bats Tesla Bandit
Mega Knight Tesla
Mega Knight Bats Giant Snowball Poison Bandit
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Giant Snowball Poison
Mega Knight Goblin Gang Tesla Wizard Bandit
Wizard Tesla Mega Knight
Goblin Gang Tesla Bats Poison
Bats Poison Mega Knight Giant Snowball Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Giant Snowball Bandit
Poison Bandit
Poison
Wizard Poison Giant Snowball Mega Knight
Wizard Poison Bats Giant Snowball
Wizard Poison
Poison Giant Snowball Wizard
Poison Giant Snowball Wizard Bandit
Bats Giant Snowball Goblin Gang Poison
Poison Wizard Bandit
Poison Giant Snowball Wizard
Poison Giant Snowball Bandit
Poison Bandit
Giant Snowball Poison
Giant Snowball Wizard Poison Bandit
Wizard Poison Bandit Mega Knight
Giant Snowball Poison
Bats
Giant Snowball Wizard Poison Bandit Mega Knight
Giant Snowball Wizard Poison Mega Knight
Poison Mega Knight
Giant Snowball Wizard Poison
Giant Snowball Poison
Giant Snowball Poison Wizard Mega Knight
Poison Giant Snowball Wizard Bandit
Giant Snowball Wizard Poison Bandit Mega Knight
Poison Bandit
Poison Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Poison
Giant Snowball
Poison Giant Snowball Wizard Bandit Mega Knight
Giant Snowball Poison
Mega Knight
Giant Snowball Wizard Poison
Bats Goblin Gang Bandit
Poison Giant Snowball Wizard
Poison Goblin Gang Wizard Mega Knight
Giant Snowball Wizard Poison
Giant Snowball Poison
Mega Knight
Bats Giant Snowball Goblin Gang Poison
Bats Giant Snowball Poison
Poison Giant Snowball Bandit Mega Knight

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