My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Three Musketeers Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Three Musketeers Wall Breakers Bandit
Giant Snowball
Bats Three Musketeers Wall Breakers
Zap
Bats Three Musketeers Wall Breakers Bandit
Barbarian Barrel
Three Musketeers Wall Breakers Bandit
The Log
Goblin Demolisher Three Musketeers Wall Breakers Bandit
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Goblin Demolisher Three Musketeers Wall Breakers Bandit
Fireball
Three Musketeers Wall Breakers Bandit
Poison
Bats Three Musketeers
Lightning
Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Wall Breakers Bandit Goblin Demolisher Golden Knight Goblin Machine Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Wall Breakers Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Demolisher Wall Breakers Bandit
Giant Snowball
Goblin Demolisher Three Musketeers Wall Breakers Bandit
Goblin Demolisher
Bats Giant Snowball Bandit Goblin Machine
Three Musketeers
Giant Snowball Bandit Golden Knight
Wall Breakers
Bats Giant Snowball
Bandit
Bats Giant Snowball Goblin Demolisher Three Musketeers Golden Knight
Goblin Machine
Goblin Demolisher
Golden Knight
Three Musketeers Bandit

Defense Synergies 0 11

Bats
Giant Snowball Goblin Demolisher Bandit Golden Knight
Giant Snowball
Bats Goblin Demolisher Three Musketeers Bandit Golden Knight
Goblin Demolisher
Bats Giant Snowball Bandit Goblin Machine
Three Musketeers
Giant Snowball Bandit
Wall Breakers
Bandit
Bats Giant Snowball Goblin Demolisher Three Musketeers
Goblin Machine
Goblin Demolisher
Golden Knight
Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Golden Knight
Bats Three Musketeers Bandit
Three Musketeers Bats Giant Snowball Bandit
Three Musketeers Bats Bandit
Goblin Demolisher
Bats Giant Snowball Goblin Demolisher Bandit
Bats Giant Snowball Three Musketeers
Bandit Golden Knight
Three Musketeers
Giant Snowball Bandit
Bats Giant Snowball Goblin Demolisher Bandit
Three Musketeers Bats Giant Snowball
Bats Giant Snowball Three Musketeers Bandit
Three Musketeers Bats Giant Snowball Goblin Demolisher Golden Knight
Three Musketeers Bandit
Giant Snowball Three Musketeers Bandit
Three Musketeers Bats
Bats Giant Snowball Goblin Demolisher Three Musketeers Bandit Golden Knight
Giant Snowball Bats Goblin Demolisher Bandit
Three Musketeers
Goblin Demolisher Bats Giant Snowball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bandit
Bandit Giant Snowball
Bandit Bats Golden Knight
Bats Bandit
Three Musketeers Bandit
Bats Giant Snowball Goblin Demolisher Three Musketeers
Bats Bandit
Bats Giant Snowball Bandit
Three Musketeers
Bats Golden Knight
Giant Snowball
Three Musketeers Bandit Golden Knight
Goblin Demolisher Three Musketeers
Bats Three Musketeers Golden Knight
Bats Giant Snowball Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Golden Knight
Giant Snowball Bandit Golden Knight
Bandit
Giant Snowball Goblin Demolisher
Bats Giant Snowball Goblin Machine
Goblin Demolisher
Giant Snowball Goblin Demolisher
Giant Snowball Bandit Golden Knight
Bats Giant Snowball Three Musketeers
Bandit Goblin Machine Golden Knight
Giant Snowball
Giant Snowball Three Musketeers Bandit Golden Knight
Bandit
Giant Snowball
Giant Snowball Goblin Demolisher Three Musketeers Bandit Golden Knight
Goblin Demolisher Three Musketeers Bandit
Giant Snowball Three Musketeers
Bats
Giant Snowball Goblin Demolisher Three Musketeers Bandit Goblin Machine
Giant Snowball Goblin Demolisher Goblin Machine Golden Knight
Giant Snowball
Giant Snowball
Giant Snowball Goblin Demolisher Goblin Machine
Giant Snowball Bandit Golden Knight
Giant Snowball Bandit Golden Knight
Bandit Golden Knight
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball Bandit
Giant Snowball
Giant Snowball
Bats Bandit
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball
Giant Snowball
Three Musketeers
Bats Giant Snowball Golden Knight
Bats Giant Snowball
Giant Snowball Bandit Golden Knight

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