My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Witch
Zap
Bats Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Inferno Tower Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard Goblin Barrel Witch
Poison
Bats Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Barrel Hog Rider Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Goblin Barrel Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Goblin Barrel Witch
Hog Rider
Bats Giant Snowball Wizard Goblin Barrel Witch
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Bats Giant Snowball Hog Rider P.E.K.K.A
Witch
Giant Snowball Hog Rider P.E.K.K.A
P.E.K.K.A
Giant Snowball Bats Wizard Goblin Barrel Witch

Defense Synergies 0 8

Bats
Giant Snowball Inferno Tower P.E.K.K.A
Giant Snowball
Bats Inferno Tower Wizard Witch P.E.K.K.A
Hog Rider
Inferno Tower
Bats Giant Snowball
Wizard
Giant Snowball P.E.K.K.A
Goblin Barrel
Witch
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Witch
Inferno Tower Witch P.E.K.K.A Bats Giant Snowball
Inferno Tower Witch P.E.K.K.A Bats
P.E.K.K.A
Bats Giant Snowball
Bats Giant Snowball Inferno Tower Wizard Witch
Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Giant Snowball Inferno Tower
Bats Witch Giant Snowball Wizard
Inferno Tower Bats Giant Snowball Wizard Witch
Inferno Tower P.E.K.K.A Bats Giant Snowball Wizard Witch
Wizard Bats Giant Snowball Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Giant Snowball P.E.K.K.A
Wizard Bats Inferno Tower Witch P.E.K.K.A
Bats Giant Snowball Wizard Witch
Giant Snowball Wizard Witch Bats
P.E.K.K.A Inferno Tower
Wizard Bats Giant Snowball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Inferno Tower Witch P.E.K.K.A
Giant Snowball Wizard
P.E.K.K.A Bats Inferno Tower Witch
P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Witch
Wizard Bats Giant Snowball Witch
P.E.K.K.A Bats Inferno Tower Witch
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Giant Snowball Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Witch
P.E.K.K.A Giant Snowball
P.E.K.K.A Inferno Tower Wizard Witch
Wizard Witch
Inferno Tower Witch Bats P.E.K.K.A
Bats Giant Snowball Inferno Tower Wizard Witch P.E.K.K.A
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball
Wizard Bats Giant Snowball Witch
Wizard Witch
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Bats
Giant Snowball Wizard
Giant Snowball Wizard Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Witch
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Bats Giant Snowball Wizard Witch
Bats Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Bats Witch
Giant Snowball Wizard Witch
Wizard
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Witch
P.E.K.K.A
Wizard

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