My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Wizard Guards P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Guards Void Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A The Log
Hog Rider
Bats Giant Snowball The Log Wizard Guards Void
Wizard
Hog Rider P.E.K.K.A
Guards
Hog Rider The Log
Void
Hog Rider
P.E.K.K.A
Giant Snowball Bats Wizard The Log
The Log
Hog Rider Giant Snowball Guards P.E.K.K.A

Defense Synergies 1 11

Bats
Giant Snowball P.E.K.K.A The Log
Giant Snowball
Bats Wizard Guards P.E.K.K.A The Log
Hog Rider
Wizard
Giant Snowball Guards P.E.K.K.A The Log
Guards
Giant Snowball Wizard The Log
Void
P.E.K.K.A
The Log Bats Giant Snowball Wizard
The Log
P.E.K.K.A Bats Giant Snowball Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Bats Giant Snowball Void
P.E.K.K.A Bats Guards
P.E.K.K.A The Log
The Log Bats Giant Snowball Guards
Bats Giant Snowball Wizard Void
Void P.E.K.K.A The Log
P.E.K.K.A
Guards Giant Snowball
Bats Guards Giant Snowball Wizard The Log
Bats Giant Snowball Wizard
P.E.K.K.A Bats Giant Snowball Wizard Guards The Log
Wizard Bats Giant Snowball Guards P.E.K.K.A The Log
P.E.K.K.A
Giant Snowball P.E.K.K.A The Log
Wizard Bats P.E.K.K.A
Bats Giant Snowball Wizard Guards The Log
Giant Snowball Wizard The Log Bats Guards
P.E.K.K.A
Wizard Bats Giant Snowball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Void P.E.K.K.A
Void Giant Snowball Wizard The Log
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats The Log
P.E.K.K.A Guards
Wizard Bats Giant Snowball
Guards P.E.K.K.A Bats Void
P.E.K.K.A
Void P.E.K.K.A Bats Giant Snowball The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Giant Snowball Guards Void The Log
P.E.K.K.A Wizard Guards
Wizard
Guards Bats P.E.K.K.A The Log
Bats Giant Snowball Wizard P.E.K.K.A The Log
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log
Void Giant Snowball The Log
Void The Log
Guards Void The Log
Wizard Giant Snowball The Log
Wizard Bats Giant Snowball
Wizard The Log
The Log Giant Snowball Wizard
Void The Log Giant Snowball Wizard
Bats Giant Snowball Guards Void
Void Wizard The Log
Void Giant Snowball Wizard
Giant Snowball Void The Log
Void
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log
Giant Snowball
Bats
Void Giant Snowball Wizard The Log
Giant Snowball Wizard Void The Log
Void The Log
Giant Snowball Wizard Void
Void The Log
Giant Snowball Void The Log
Giant Snowball The Log Wizard
Void The Log Giant Snowball Wizard
Void Giant Snowball Wizard The Log
Void The Log
Bats Giant Snowball Wizard Void
Bats Giant Snowball Wizard Guards Void
Giant Snowball Void
Void Giant Snowball Wizard The Log
Void Giant Snowball
P.E.K.K.A
Giant Snowball Wizard The Log
Bats Guards Void
Giant Snowball Wizard
The Log
Void Wizard
The Log Giant Snowball Wizard
Void Giant Snowball
P.E.K.K.A
Bats Giant Snowball Guards The Log
Bats Giant Snowball Void
Void Giant Snowball The Log
P.E.K.K.A
Wizard Void
Void

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