My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Battle Ram Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Miner
Giant Snowball
Bats Musketeer Battle Ram Miner
Zap
Bats Battle Ram
Barbarian Barrel
Musketeer Battle Ram Hunter
The Log
Musketeer Battle Ram Hunter
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Battle Ram Hunter Miner
Fireball
Musketeer Battle Ram Hunter
Poison
Bats Musketeer Hunter
Lightning
Ice Golem Musketeer Battle Ram Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Golem Earthquake Miner Musketeer Battle Ram Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Ice Golem Earthquake

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Battle Ram
Giant Snowball
Earthquake Battle Ram Ice Golem Musketeer Hunter Miner
Ice Golem
Bats Musketeer Battle Ram Giant Snowball Hunter Miner
Earthquake
Giant Snowball Battle Ram Hunter
Musketeer
Ice Golem Giant Snowball Battle Ram Miner
Battle Ram
Giant Snowball Ice Golem Bats Earthquake Musketeer Hunter
Hunter
Giant Snowball Ice Golem Earthquake Battle Ram
Miner
Bats Giant Snowball Ice Golem Musketeer

Defense Synergies 1 13

Bats
Giant Snowball Ice Golem Earthquake Musketeer Hunter
Giant Snowball
Bats Ice Golem Earthquake Musketeer Hunter Miner
Ice Golem
Musketeer Bats Giant Snowball Earthquake Hunter
Earthquake
Bats Giant Snowball Ice Golem
Musketeer
Ice Golem Bats Giant Snowball Miner
Battle Ram
Hunter
Bats Giant Snowball Ice Golem
Miner
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Musketeer
Hunter Bats Musketeer
Hunter Bats Giant Snowball Musketeer
Hunter Bats Musketeer
Earthquake
Bats Giant Snowball Earthquake Musketeer Hunter
Bats Giant Snowball Musketeer Hunter
Earthquake Ice Golem Musketeer
Hunter Musketeer
Giant Snowball Ice Golem Musketeer Hunter Miner
Bats Giant Snowball Ice Golem Earthquake Musketeer Hunter
Musketeer Hunter Bats Giant Snowball
Hunter Bats Giant Snowball Earthquake Musketeer
Bats Giant Snowball Earthquake Hunter
Hunter
Giant Snowball Hunter
Bats Musketeer Hunter
Bats Giant Snowball Musketeer Hunter
Giant Snowball Earthquake Hunter Bats Ice Golem Musketeer
Musketeer Hunter
Bats Giant Snowball Earthquake Musketeer Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Ice Golem Musketeer Hunter Miner
Bats Ice Golem Musketeer Hunter
Hunter Bats Ice Golem Musketeer
Musketeer Hunter
Bats Giant Snowball Ice Golem Musketeer Hunter
Bats Ice Golem Musketeer Hunter
Hunter
Bats Giant Snowball Ice Golem
Musketeer
Bats Musketeer Hunter
Giant Snowball
Ice Golem Hunter
Musketeer
Bats Ice Golem Musketeer Hunter
Bats Giant Snowball Ice Golem Earthquake Musketeer Hunter
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer
Giant Snowball Musketeer Miner
Earthquake Miner
Earthquake Ice Golem Musketeer
Giant Snowball Earthquake
Bats Giant Snowball Ice Golem Musketeer Hunter
Earthquake Musketeer
Earthquake Giant Snowball Ice Golem Hunter
Miner Giant Snowball
Bats Giant Snowball Musketeer
Miner Earthquake Musketeer
Giant Snowball Musketeer
Earthquake Giant Snowball Ice Golem Musketeer Hunter Miner
Earthquake Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Giant Snowball Musketeer Hunter
Earthquake Musketeer
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake Musketeer Hunter
Giant Snowball Earthquake Miner
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Ice Golem Earthquake Hunter
Miner Giant Snowball Earthquake Musketeer Hunter
Giant Snowball Musketeer Miner
Miner Musketeer
Bats Giant Snowball Ice Golem Musketeer Hunter
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer Hunter Miner
Giant Snowball
Giant Snowball Earthquake
Earthquake Bats Musketeer
Giant Snowball Musketeer Hunter
Miner Musketeer Hunter
Giant Snowball Ice Golem Earthquake Musketeer
Giant Snowball
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer Miner

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