My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Guards Witch
Barbarian Barrel
Knight Guards Witch
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Knight Guards Witch
Fireball
Witch
Poison
Bats Guards Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Barbarian Barrel Knight Guards Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Barbarian Barrel Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Barbarian Barrel
Giant Snowball
Knight Barbarian Barrel Poison Witch Mega Knight
Knight
Bats Giant Snowball Barbarian Barrel Poison Witch
Barbarian Barrel
Bats Giant Snowball Knight Mega Knight
Guards
Poison
Giant Snowball Knight Mega Knight
Witch
Giant Snowball Knight Mega Knight
Mega Knight
Bats Giant Snowball Barbarian Barrel Poison Witch

Defense Synergies 2 19

Bats
Knight Giant Snowball Barbarian Barrel Mega Knight
Giant Snowball
Mega Knight Bats Knight Barbarian Barrel Guards Poison Witch
Knight
Bats Giant Snowball Barbarian Barrel Poison Witch
Barbarian Barrel
Bats Giant Snowball Knight Guards Poison Witch Mega Knight
Guards
Giant Snowball Barbarian Barrel Poison Witch
Poison
Giant Snowball Knight Barbarian Barrel Guards Mega Knight
Witch
Giant Snowball Knight Barbarian Barrel Guards Mega Knight
Mega Knight
Giant Snowball Bats Barbarian Barrel Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Bats Knight Witch Mega Knight
Witch Mega Knight Bats Giant Snowball Knight
Witch Bats Knight Guards Mega Knight
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Bats Giant Snowball Guards Mega Knight
Bats Giant Snowball Poison Witch
Barbarian Barrel Poison Mega Knight
Witch
Knight Guards Giant Snowball Barbarian Barrel Mega Knight
Bats Guards Poison Witch Giant Snowball Knight Barbarian Barrel Mega Knight
Bats Giant Snowball Poison Witch
Mega Knight Bats Giant Snowball Knight Guards Witch
Mega Knight Bats Giant Snowball Barbarian Barrel Guards Poison Witch
Knight Mega Knight
Giant Snowball Mega Knight
Mega Knight Bats Knight Poison Witch
Mega Knight Bats Giant Snowball Knight Barbarian Barrel Guards Witch
Giant Snowball Barbarian Barrel Poison Witch Bats Knight Guards Mega Knight
Mega Knight Bats Giant Snowball Knight Barbarian Barrel Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Giant Snowball Barbarian Barrel Witch
Poison Giant Snowball Knight Barbarian Barrel Mega Knight
Guards Mega Knight Bats Knight Witch
Guards Mega Knight Bats Knight Barbarian Barrel
Knight Guards Witch Mega Knight
Poison Bats Giant Snowball Witch
Guards Bats Knight Witch
Mega Knight Knight
Mega Knight Bats Giant Snowball Knight Barbarian Barrel Poison Witch
Witch Guards
Mega Knight Bats Knight Guards Witch
Mega Knight Giant Snowball Guards Poison
Mega Knight Knight Guards Witch
Witch Mega Knight
Guards Witch Bats Knight Barbarian Barrel Poison
Bats Poison Mega Knight Giant Snowball Barbarian Barrel Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel Guards
Poison Giant Snowball Barbarian Barrel
Barbarian Barrel Poison
Knight Barbarian Barrel Guards Poison
Poison Giant Snowball Barbarian Barrel Mega Knight
Poison Bats Giant Snowball Witch
Poison Witch
Poison Giant Snowball Barbarian Barrel
Poison Giant Snowball
Bats Giant Snowball Guards Poison
Poison Knight Barbarian Barrel
Poison Giant Snowball
Poison Giant Snowball Knight Barbarian Barrel
Barbarian Barrel Poison
Giant Snowball Barbarian Barrel Poison
Giant Snowball Barbarian Barrel Poison Witch
Barbarian Barrel Poison Mega Knight
Giant Snowball Barbarian Barrel Poison
Bats
Giant Snowball Barbarian Barrel Poison Mega Knight
Giant Snowball Barbarian Barrel Poison Witch Mega Knight
Poison Mega Knight
Giant Snowball Poison
Giant Snowball Barbarian Barrel Poison
Giant Snowball Poison Barbarian Barrel Witch Mega Knight
Witch
Poison Giant Snowball Barbarian Barrel Witch
Giant Snowball Poison Witch Mega Knight
Poison Barbarian Barrel
Poison Bats Giant Snowball Witch
Bats Giant Snowball Guards Poison Witch
Giant Snowball
Poison Giant Snowball Mega Knight
Giant Snowball Poison
Mega Knight
Giant Snowball Poison
Bats Barbarian Barrel Guards Witch
Poison Giant Snowball Witch
Barbarian Barrel
Poison Knight Mega Knight
Giant Snowball Poison
Giant Snowball Poison
Mega Knight
Bats Giant Snowball Guards Poison Witch
Bats Giant Snowball Poison Witch
Poison Giant Snowball Barbarian Barrel Witch Mega Knight
Mega Knight

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