My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Princess
Zap
Bats Guards Princess
Barbarian Barrel
Knight Guards Princess
The Log
Guards Princess
Earthquake
Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Knight Guards Princess
Fireball
Princess
Poison
Bats Guards Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Knight Guards Princess Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Giant Snowball
Knight Fireball The Log Princess
Knight
Bats Princess Giant Snowball Fireball The Log
Fireball
Giant Snowball Knight The Log Princess
Rocket
Guards
The Log
The Log
Giant Snowball Knight Fireball Guards Princess
Princess
Knight Giant Snowball Fireball The Log

Defense Synergies 3 13

Bats
Knight Giant Snowball The Log
Giant Snowball
Bats Knight Guards The Log Princess
Knight
Bats Princess Giant Snowball Fireball The Log
Fireball
The Log Knight Princess
Rocket
The Log
Guards
Giant Snowball The Log Princess
The Log
Fireball Bats Giant Snowball Knight Rocket Guards Princess
Princess
Knight Giant Snowball Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball The Log
Bats Knight The Log
Rocket Bats Giant Snowball Knight
Bats Knight Guards
Fireball Rocket The Log Princess
Fireball The Log Bats Giant Snowball Guards
Bats Giant Snowball Rocket Fireball Princess
Rocket Fireball The Log
Princess
Knight Guards Giant Snowball
Bats Guards Giant Snowball Knight Fireball The Log Princess
Bats Giant Snowball Fireball Princess
Bats Giant Snowball Knight Fireball Rocket Guards The Log
Fireball Rocket Bats Giant Snowball Guards The Log Princess
Knight
Rocket Giant Snowball Fireball The Log
Bats Knight Fireball
Fireball Bats Giant Snowball Knight Guards The Log
Giant Snowball The Log Bats Knight Fireball Guards Princess
Bats Giant Snowball Knight Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Fireball
Fireball Giant Snowball Knight Rocket The Log
Guards Bats Knight Rocket The Log
Rocket Guards Bats Knight Fireball The Log
Knight Guards
Fireball Rocket Bats Giant Snowball Princess
Rocket Guards Bats Knight Fireball
Knight
Rocket Bats Giant Snowball Knight Fireball The Log
Guards
Bats Knight Guards
Rocket Giant Snowball Fireball Guards The Log
Rocket Knight Fireball Guards
Fireball Princess
Guards Bats Knight Fireball Rocket The Log
Bats Giant Snowball Fireball The Log Princess
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Rocket Guards The Log
Fireball Giant Snowball The Log Princess
Rocket Fireball The Log
Knight Fireball Rocket Guards The Log
Fireball Rocket Giant Snowball The Log
Fireball Bats Giant Snowball Rocket Princess
The Log Princess
Fireball The Log Giant Snowball Princess
Fireball The Log Giant Snowball
Rocket Bats Giant Snowball Fireball Guards
Rocket Knight Fireball The Log Princess
Fireball Giant Snowball Rocket Princess
Rocket Giant Snowball Knight Fireball The Log Princess
Fireball Rocket Princess
Princess Giant Snowball Fireball The Log
Rocket Giant Snowball Fireball The Log Princess
Fireball Rocket The Log Princess
Giant Snowball Fireball Rocket
Bats Rocket
Rocket Giant Snowball Fireball The Log Princess
Rocket Giant Snowball Fireball The Log Princess
Rocket Fireball The Log
Rocket Giant Snowball Fireball Princess
Rocket The Log
Rocket Giant Snowball Fireball The Log
Giant Snowball The Log Fireball Princess
Fireball The Log Giant Snowball Princess
Fireball Giant Snowball The Log Princess
Fireball Rocket The Log
Bats Giant Snowball Fireball Princess
Rocket Bats Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball Rocket The Log
Rocket Giant Snowball Fireball Princess
Rocket Giant Snowball Fireball The Log Princess
Bats Fireball Rocket Guards Princess
Fireball Rocket Giant Snowball Princess
The Log Fireball
Fireball Knight Rocket Princess
The Log Giant Snowball Fireball Princess
Rocket Giant Snowball Fireball
Bats Giant Snowball Fireball Rocket Guards The Log Princess
Bats Giant Snowball Fireball Rocket Princess
Giant Snowball Fireball Rocket The Log Princess
Fireball Rocket

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