My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Miner
Giant Snowball
Bats Musketeer Wall Breakers Miner
Zap
Bats Mortar Wall Breakers
Barbarian Barrel
Knight Mortar Musketeer Wall Breakers
The Log
Musketeer Wall Breakers
Earthquake
Mortar
Arrows
Bats Wall Breakers
Royal Delivery
Bats Knight Musketeer Wall Breakers Miner
Fireball
Mortar Musketeer Wall Breakers
Poison
Bats Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Wall Breakers Knight Miner Mortar Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Wall Breakers Knight

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mortar Wall Breakers
Giant Snowball
Knight Mortar Fireball Musketeer Wall Breakers Miner
Knight
Bats Mortar Musketeer Wall Breakers Giant Snowball Fireball Miner
Mortar
Knight Miner Bats Giant Snowball Fireball Musketeer
Fireball
Giant Snowball Knight Mortar Wall Breakers Miner
Musketeer
Knight Giant Snowball Mortar Miner
Wall Breakers
Knight Miner Bats Giant Snowball Fireball
Miner
Bats Mortar Wall Breakers Giant Snowball Knight Fireball Musketeer

Defense Synergies 2 14

Bats
Knight Giant Snowball Mortar Musketeer
Giant Snowball
Bats Knight Mortar Musketeer Miner
Knight
Bats Musketeer Giant Snowball Mortar Fireball
Mortar
Bats Giant Snowball Knight Fireball Musketeer
Fireball
Knight Mortar Musketeer Miner
Musketeer
Knight Bats Giant Snowball Mortar Fireball Miner
Wall Breakers
Miner
Giant Snowball Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer
Bats Knight Mortar Musketeer
Mortar Bats Giant Snowball Knight Musketeer
Bats Knight Mortar Musketeer
Fireball
Fireball Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer Mortar Fireball
Fireball Musketeer
Mortar Musketeer
Knight Giant Snowball Musketeer Miner
Bats Giant Snowball Knight Fireball Musketeer
Musketeer Bats Giant Snowball Fireball
Mortar Bats Giant Snowball Knight Fireball Musketeer
Fireball Bats Giant Snowball Mortar
Knight Mortar
Giant Snowball Mortar Fireball
Bats Knight Mortar Fireball Musketeer
Mortar Fireball Bats Giant Snowball Knight Musketeer
Giant Snowball Mortar Bats Knight Fireball Musketeer
Mortar Musketeer
Bats Giant Snowball Knight Fireball Musketeer
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Fireball
Fireball Giant Snowball Knight Mortar Musketeer Miner
Bats Knight Musketeer
Bats Knight Fireball Musketeer
Knight Musketeer
Fireball Bats Giant Snowball Musketeer
Bats Knight Fireball Musketeer
Knight
Bats Giant Snowball Knight Mortar Fireball
Musketeer
Bats Knight Musketeer
Giant Snowball Fireball
Knight Fireball
Fireball Musketeer
Bats Knight Mortar Fireball Musketeer
Bats Giant Snowball Fireball Musketeer
Giant Snowball Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer
Mortar Fireball Giant Snowball Musketeer Miner
Fireball Miner
Knight Fireball Musketeer
Fireball Giant Snowball Mortar
Fireball Bats Giant Snowball Musketeer
Mortar Musketeer
Fireball Giant Snowball
Fireball Miner Giant Snowball Mortar
Bats Giant Snowball Fireball Musketeer
Miner Knight Mortar Fireball Musketeer
Fireball Giant Snowball Musketeer
Giant Snowball Knight Mortar Fireball Musketeer Miner
Mortar Fireball Musketeer
Giant Snowball Mortar Fireball Musketeer
Giant Snowball Mortar Fireball Musketeer
Mortar Fireball Musketeer
Giant Snowball Mortar Fireball
Bats
Giant Snowball Mortar Fireball Musketeer
Giant Snowball Mortar Fireball Miner
Fireball Musketeer
Giant Snowball Fireball
Musketeer
Giant Snowball Mortar Fireball Musketeer
Giant Snowball Mortar Fireball
Mortar Fireball Miner Giant Snowball Musketeer
Fireball Giant Snowball Mortar Musketeer Miner
Fireball Miner Mortar Musketeer
Bats Giant Snowball Fireball Musketeer
Bats Giant Snowball Fireball Musketeer
Giant Snowball Fireball
Giant Snowball Mortar Fireball Musketeer Miner
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball Musketeer
Fireball Giant Snowball Musketeer
Fireball
Fireball Miner Knight Musketeer
Giant Snowball Mortar Fireball Musketeer
Giant Snowball Fireball
Musketeer
Bats Giant Snowball Fireball Musketeer
Bats Giant Snowball Fireball Musketeer
Giant Snowball Mortar Fireball Musketeer Miner
Fireball Mortar

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