My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Bats Tombstone
Zap
Bats Royal Giant Tombstone Prince
Barbarian Barrel
Tombstone Royal Ghost Electro Wizard
The Log
Royal Giant Tombstone Prince
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Prince Royal Ghost Electro Wizard
Fireball
Tombstone Electro Wizard
Poison
Bats Tombstone Electro Wizard
Lightning
Tombstone Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Freeze Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tombstone Royal Ghost Freeze Electro Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Tombstone Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Prince
Giant Snowball
Royal Giant Prince Royal Ghost Electro Wizard
Royal Giant
Bats Giant Snowball Royal Ghost Electro Wizard
Tombstone
Freeze
Prince
Bats Giant Snowball Royal Ghost Electro Wizard
Royal Ghost
Giant Snowball Royal Giant Prince Electro Wizard
Electro Wizard
Giant Snowball Royal Giant Prince Royal Ghost

Defense Synergies 0 12

Bats
Giant Snowball Freeze Prince Electro Wizard
Giant Snowball
Bats Prince Royal Ghost Electro Wizard
Royal Giant
Tombstone
Prince Electro Wizard
Freeze
Bats Electro Wizard
Prince
Bats Giant Snowball Tombstone Electro Wizard
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Bats Giant Snowball Tombstone Freeze Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Bats Tombstone Prince Electro Wizard
Prince Bats Giant Snowball Tombstone Freeze Electro Wizard
Prince Bats Tombstone Electro Wizard
Tombstone Prince
Freeze Bats Giant Snowball Royal Ghost Electro Wizard
Bats Giant Snowball Electro Wizard Tombstone Freeze
Electro Wizard
Tombstone Prince
Giant Snowball Prince Royal Ghost Electro Wizard
Bats Electro Wizard Giant Snowball Tombstone Freeze Royal Ghost
Bats Giant Snowball Electro Wizard
Tombstone Prince Bats Giant Snowball Freeze Electro Wizard
Bats Giant Snowball Tombstone Freeze Prince Royal Ghost Electro Wizard
Tombstone Prince Electro Wizard
Giant Snowball Freeze Prince Electro Wizard
Bats Tombstone Prince Electro Wizard
Tombstone Bats Giant Snowball Prince Royal Ghost Electro Wizard
Giant Snowball Freeze Bats Tombstone Royal Ghost Electro Wizard
Prince Electro Wizard
Royal Ghost Bats Giant Snowball Prince Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone Prince Royal Ghost Electro Wizard
Electro Wizard Giant Snowball Prince Royal Ghost
Tombstone Bats Prince Electro Wizard
Prince Bats Electro Wizard
Tombstone Prince
Bats Giant Snowball Freeze Electro Wizard
Prince Bats Tombstone Electro Wizard
Prince
Freeze Electro Wizard Bats Giant Snowball Tombstone Prince
Tombstone
Bats Tombstone Prince
Giant Snowball Prince Electro Wizard
Prince Tombstone
Tombstone Electro Wizard Bats Freeze Prince
Bats Giant Snowball Freeze Royal Ghost Electro Wizard
Giant Snowball Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Giant Snowball Royal Ghost Electro Wizard
Freeze Prince
Giant Snowball
Bats Giant Snowball Freeze
Giant Snowball Freeze
Giant Snowball
Bats Giant Snowball Prince Electro Wizard
Prince Electro Wizard
Giant Snowball
Giant Snowball
Freeze
Giant Snowball Prince
Giant Snowball
Giant Snowball Freeze
Bats
Giant Snowball Prince Electro Wizard
Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Freeze
Giant Snowball Royal Ghost Electro Wizard
Giant Snowball Prince
Bats Giant Snowball Electro Wizard
Electro Wizard Bats Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze Electro Wizard
Prince
Giant Snowball
Electro Wizard Bats Tombstone Freeze Prince
Giant Snowball Electro Wizard
Freeze
Prince Electro Wizard
Giant Snowball
Giant Snowball
Prince
Bats Giant Snowball Freeze Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Freeze Prince Royal Ghost Electro Wizard
Prince

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