My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Ghost Night Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Night Witch Skeleton King
Giant Snowball
Bats Skeleton Army Night Witch Skeleton King
Zap
Bats Skeleton Army Night Witch Skeleton King
Barbarian Barrel
Tesla Skeleton Army Royal Ghost Night Witch Skeleton King
The Log
Skeleton Army Skeleton King
Earthquake
Tesla Skeleton Army Skeleton King
Arrows
Bats Skeleton Army Night Witch Skeleton King
Royal Delivery
Bats Skeleton Army Royal Ghost Night Witch Skeleton King
Fireball
Tesla Skeleton Army Night Witch Skeleton King
Poison
Bats Skeleton Army Night Witch Skeleton King
Lightning
Tesla Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Skeleton Army Royal Ghost Tesla Night Witch Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Skeleton Army Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Skeleton King
Giant Snowball
Royal Ghost Night Witch Mega Knight
Tesla
Skeleton Army
Skeleton King
Royal Ghost
Giant Snowball Mega Knight
Night Witch
Giant Snowball Mega Knight Skeleton King
Mega Knight
Bats Giant Snowball Royal Ghost Night Witch
Skeleton King
Skeleton Army Bats Night Witch

Defense Synergies 1 12

Bats
Giant Snowball Tesla Mega Knight Skeleton King
Giant Snowball
Mega Knight Bats Tesla Royal Ghost Night Witch
Tesla
Bats Giant Snowball Skeleton Army Night Witch
Skeleton Army
Tesla Skeleton King
Royal Ghost
Giant Snowball Mega Knight
Night Witch
Giant Snowball Tesla Mega Knight
Mega Knight
Giant Snowball Bats Royal Ghost Night Witch
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Skeleton Army Bats Tesla Night Witch Mega Knight
Tesla Skeleton Army Mega Knight Bats Giant Snowball Night Witch
Tesla Skeleton Army Night Witch Bats Mega Knight Skeleton King
Skeleton Army Mega Knight
Skeleton Army Bats Giant Snowball Tesla Royal Ghost Night Witch Mega Knight
Bats Giant Snowball Tesla Night Witch
Tesla Mega Knight
Tesla Skeleton Army Night Witch Skeleton King
Skeleton Army Giant Snowball Tesla Royal Ghost Night Witch Mega Knight
Bats Skeleton Army Giant Snowball Tesla Royal Ghost Night Witch Mega Knight Skeleton King
Tesla Bats Giant Snowball Night Witch
Tesla Skeleton Army Night Witch Mega Knight Bats Giant Snowball
Skeleton Army Mega Knight Bats Giant Snowball Tesla Royal Ghost Night Witch Skeleton King
Skeleton Army Tesla Mega Knight Skeleton King
Skeleton Army Giant Snowball Tesla Mega Knight
Tesla Mega Knight Bats Skeleton Army Night Witch
Tesla Mega Knight Bats Giant Snowball Skeleton Army Royal Ghost Night Witch
Giant Snowball Bats Tesla Royal Ghost Mega Knight
Tesla
Skeleton Army Royal Ghost Mega Knight Bats Giant Snowball Tesla Night Witch
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Tesla Royal Ghost
Giant Snowball Tesla Royal Ghost Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla Night Witch
Tesla Skeleton Army Night Witch Mega Knight
Bats Giant Snowball Tesla
Skeleton Army Bats Tesla Night Witch
Mega Knight Tesla Skeleton Army
Mega Knight Bats Giant Snowball Skeleton Army
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Giant Snowball
Skeleton Army Mega Knight Tesla Night Witch Skeleton King
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bats Night Witch Skeleton King
Bats Mega Knight Giant Snowball Tesla Royal Ghost Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Royal Ghost
Giant Snowball Mega Knight
Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball Night Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Bats Night Witch
Giant Snowball Mega Knight
Giant Snowball Mega Knight
Night Witch Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Royal Ghost
Giant Snowball Mega Knight
Bats Giant Snowball Night Witch
Bats Giant Snowball
Giant Snowball Night Witch
Giant Snowball Night Witch Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Skeleton Army Night Witch
Giant Snowball
Mega Knight
Giant Snowball Skeleton King
Giant Snowball
Mega Knight
Bats Giant Snowball Skeleton King
Bats Giant Snowball
Giant Snowball Royal Ghost Mega Knight
Mega Knight

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