My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Suspicious Bush Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Ice Wizard
The Log
Suspicious Bush Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats Suspicious Bush
Royal Delivery
Bats Mini P.E.K.K.A Ice Wizard
Fireball
Tesla Suspicious Bush Ice Wizard
Poison
Bats Suspicious Bush Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Mini P.E.K.K.A Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Suspicious Bush Ice Wizard Tesla Mini P.E.K.K.A Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Suspicious Bush Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A
Giant Snowball
Poison Mega Knight
Tesla
Suspicious Bush
Mini P.E.K.K.A
Bats Ice Wizard Mega Knight
Poison
Giant Snowball Mega Knight
Ice Wizard
Mini P.E.K.K.A
Mega Knight
Bats Giant Snowball Mini P.E.K.K.A Poison

Defense Synergies 1 15

Bats
Giant Snowball Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Giant Snowball
Mega Knight Bats Tesla Mini P.E.K.K.A Poison Ice Wizard
Tesla
Bats Giant Snowball Mini P.E.K.K.A Poison
Suspicious Bush
Mini P.E.K.K.A
Bats Giant Snowball Tesla Ice Wizard
Poison
Giant Snowball Tesla Ice Wizard Mega Knight
Ice Wizard
Bats Giant Snowball Mini P.E.K.K.A Poison Mega Knight
Mega Knight
Giant Snowball Bats Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Bats Tesla Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Giant Snowball Ice Wizard
Tesla Mini P.E.K.K.A Bats Ice Wizard Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Bats Giant Snowball Tesla Ice Wizard Mega Knight
Bats Giant Snowball Tesla Poison Ice Wizard
Tesla Poison Mega Knight
Tesla Mini P.E.K.K.A Ice Wizard
Giant Snowball Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Bats Poison Ice Wizard Giant Snowball Tesla Mega Knight
Tesla Bats Giant Snowball Poison Ice Wizard
Tesla Mini P.E.K.K.A Mega Knight Bats Giant Snowball Ice Wizard
Mega Knight Bats Giant Snowball Tesla Mini P.E.K.K.A Poison
Mini P.E.K.K.A Tesla Mega Knight
Giant Snowball Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Mini P.E.K.K.A Poison
Tesla Mega Knight Bats Giant Snowball Ice Wizard
Giant Snowball Poison Bats Tesla Ice Wizard Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Bats Giant Snowball Tesla Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Snowball Tesla
Poison Giant Snowball Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Mega Knight
Poison Bats Giant Snowball Tesla Ice Wizard
Mini P.E.K.K.A Bats Tesla Ice Wizard
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Giant Snowball Mini P.E.K.K.A Poison
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Giant Snowball Poison
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Bats Mini P.E.K.K.A Poison
Bats Poison Mega Knight Giant Snowball Tesla Mini P.E.K.K.A Ice Wizard
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball Ice Wizard
Poison
Poison
Poison Giant Snowball Mega Knight
Poison Bats Giant Snowball Ice Wizard
Poison
Poison Giant Snowball Ice Wizard
Poison Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A Poison
Poison
Poison Giant Snowball
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison Mega Knight
Giant Snowball Poison
Bats Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Poison Mega Knight
Giant Snowball Poison Mega Knight
Poison Mega Knight
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Ice Wizard Mega Knight
Poison Giant Snowball Ice Wizard
Giant Snowball Poison Mega Knight
Poison
Poison Bats Giant Snowball Ice Wizard
Bats Giant Snowball Poison
Giant Snowball Mini P.E.K.K.A
Poison Giant Snowball Mega Knight
Giant Snowball Poison
Mega Knight
Giant Snowball Poison
Bats
Poison Giant Snowball Ice Wizard
Poison Mini P.E.K.K.A Mega Knight
Giant Snowball Poison
Giant Snowball Poison
Mega Knight
Bats Giant Snowball Poison
Bats Giant Snowball Poison
Poison Giant Snowball Mega Knight
Mega Knight

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