My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Goblin Cage Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Inferno Dragon Ram Rider
Giant Snowball
Bats Tombstone Goblin Curse Inferno Dragon Ram Rider
Zap
Bats Tombstone Goblin Curse Inferno Dragon Ram Rider
Barbarian Barrel
Tombstone Goblin Cage Goblin Curse
The Log
Tombstone Goblin Cage Goblin Curse Ram Rider
Earthquake
Tombstone Goblin Cage
Arrows
Bats Tombstone Goblin Curse
Royal Delivery
Bats Goblin Cage Inferno Dragon Ram Rider
Fireball
Tombstone Goblin Cage Inferno Dragon Ram Rider
Poison
Bats Tombstone Goblin Cage Goblin Curse
Lightning
Tombstone Goblin Cage Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Goblin Curse Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Curse Tombstone Goblin Cage Inferno Dragon Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Goblin Curse Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Inferno Dragon Ram Rider
Giant Snowball
Goblin Curse Ram Rider Goblin Cage
Tombstone
Goblin Cage
Bats Giant Snowball Ram Rider
Goblin Curse
Giant Snowball
Inferno Dragon
Bats
Ram Rider
Giant Snowball Bats Goblin Cage Golden Knight
Golden Knight
Ram Rider

Defense Synergies 1 10

Bats
Giant Snowball Goblin Cage Inferno Dragon Golden Knight
Giant Snowball
Ram Rider Bats Goblin Cage Inferno Dragon Golden Knight
Tombstone
Inferno Dragon Ram Rider
Goblin Cage
Bats Giant Snowball Inferno Dragon
Goblin Curse
Inferno Dragon
Bats Giant Snowball Tombstone Goblin Cage
Ram Rider
Giant Snowball Tombstone
Golden Knight
Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Cage Ram Rider Golden Knight
Inferno Dragon Bats Tombstone Goblin Cage Goblin Curse Ram Rider
Goblin Cage Ram Rider Bats Giant Snowball Tombstone Goblin Curse Inferno Dragon
Goblin Cage Inferno Dragon Bats Tombstone Goblin Curse Ram Rider
Tombstone Goblin Cage
Bats Giant Snowball
Bats Giant Snowball Inferno Dragon Ram Rider Tombstone Goblin Cage Goblin Curse
Goblin Cage Ram Rider Golden Knight
Inferno Dragon Tombstone Goblin Cage Goblin Curse
Giant Snowball
Bats Goblin Curse Giant Snowball Tombstone Ram Rider
Inferno Dragon Bats Giant Snowball Goblin Curse Ram Rider
Tombstone Goblin Cage Bats Giant Snowball Goblin Curse Ram Rider
Bats Giant Snowball Tombstone Goblin Cage Goblin Curse Golden Knight
Inferno Dragon Tombstone Goblin Cage Goblin Curse Ram Rider
Giant Snowball Goblin Cage Goblin Curse Inferno Dragon Ram Rider
Bats Tombstone Goblin Cage
Tombstone Goblin Cage Bats Giant Snowball Ram Rider Golden Knight
Giant Snowball Goblin Cage Bats Tombstone Goblin Curse Inferno Dragon Ram Rider
Goblin Cage Goblin Curse Inferno Dragon Ram Rider
Bats Giant Snowball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone Goblin Cage
Giant Snowball Inferno Dragon
Tombstone Bats Goblin Cage Ram Rider Golden Knight
Bats Goblin Cage Ram Rider
Tombstone Goblin Cage Goblin Curse Inferno Dragon Ram Rider
Bats Giant Snowball Goblin Curse Ram Rider
Bats Tombstone Goblin Cage Ram Rider
Goblin Cage Goblin Curse Inferno Dragon
Goblin Cage Bats Giant Snowball Tombstone Inferno Dragon
Tombstone Goblin Cage Goblin Curse Inferno Dragon
Inferno Dragon Bats Tombstone Goblin Cage Golden Knight
Giant Snowball Goblin Cage
Tombstone Goblin Cage Goblin Curse Ram Rider Golden Knight
Goblin Cage Goblin Curse
Tombstone Bats Goblin Cage Inferno Dragon Golden Knight
Bats Giant Snowball Goblin Cage Goblin Curse Inferno Dragon Golden Knight
Giant Snowball Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Giant Snowball Goblin Curse Ram Rider Golden Knight
Giant Snowball Goblin Curse
Bats Giant Snowball Goblin Curse Ram Rider
Giant Snowball Goblin Curse Ram Rider
Giant Snowball Ram Rider Golden Knight
Bats Giant Snowball
Ram Rider Golden Knight
Giant Snowball Goblin Curse
Giant Snowball Golden Knight
Giant Snowball
Giant Snowball Golden Knight
Giant Snowball
Bats
Giant Snowball
Giant Snowball Goblin Curse Golden Knight
Giant Snowball
Giant Snowball
Giant Snowball Goblin Curse
Inferno Dragon
Giant Snowball Ram Rider Golden Knight
Giant Snowball Ram Rider Golden Knight
Goblin Curse Golden Knight
Bats Giant Snowball Goblin Curse
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Goblin Curse
Bats Tombstone
Giant Snowball Goblin Curse Ram Rider
Giant Snowball
Giant Snowball
Bats Giant Snowball Golden Knight
Bats Giant Snowball
Giant Snowball Golden Knight
Inferno Dragon

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