My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon Sparky
Giant Snowball
Bats Barbarians Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon Sparky
Barbarian Barrel
Tesla Barbarians Sparky
The Log
Barbarians Hog Rider Sparky
Earthquake
Tesla Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Inferno Dragon Sparky
Fireball
Tesla Barbarians Hog Rider Inferno Dragon Sparky
Poison
Bats Barbarians Sparky
Lightning
Tesla Inferno Dragon Sparky
Rocket
Barbarians Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Hog Rider Inferno Dragon Barbarians Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Hog Rider Inferno Dragon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Inferno Dragon Sparky
Tesla
Barbarians
Hog Rider
Hog Rider
Bats Lightning Barbarians Mega Knight
Lightning
Hog Rider
Inferno Dragon
Mega Knight Bats
Sparky
Bats
Mega Knight
Bats Inferno Dragon Hog Rider

Defense Synergies 0 6

Bats
Tesla Inferno Dragon Sparky Mega Knight
Tesla
Bats Inferno Dragon
Barbarians
Hog Rider
Lightning
Inferno Dragon
Bats Tesla Mega Knight
Sparky
Bats
Mega Knight
Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Sparky
Barbarians Inferno Dragon Sparky Bats Tesla Mega Knight
Tesla Barbarians Sparky Mega Knight Bats Lightning Inferno Dragon
Tesla Barbarians Inferno Dragon Sparky Bats Mega Knight
Lightning Barbarians Sparky Mega Knight
Bats Tesla Mega Knight
Bats Tesla Lightning Inferno Dragon
Lightning Tesla Barbarians Sparky Mega Knight
Tesla Barbarians Inferno Dragon Sparky
Tesla Barbarians Sparky Mega Knight
Bats Barbarians Tesla Mega Knight
Tesla Inferno Dragon Bats
Tesla Barbarians Sparky Mega Knight Bats Lightning
Sparky Mega Knight Bats Tesla Barbarians
Barbarians Inferno Dragon Sparky Tesla Mega Knight
Barbarians Tesla Lightning Inferno Dragon Sparky Mega Knight
Tesla Barbarians Sparky Mega Knight Bats
Tesla Mega Knight Bats Barbarians
Bats Tesla Barbarians Inferno Dragon Mega Knight
Barbarians Sparky Tesla Inferno Dragon
Mega Knight Bats Tesla Barbarians Sparky
Tesla Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Sparky
Tesla Lightning Inferno Dragon Mega Knight
Barbarians Mega Knight Bats Lightning Sparky
Lightning Mega Knight Bats Tesla Barbarians Sparky
Barbarians Tesla Inferno Dragon Sparky Mega Knight
Bats Tesla
Sparky Bats Tesla Barbarians Lightning
Mega Knight Tesla Barbarians Inferno Dragon Sparky
Lightning Mega Knight Bats Barbarians Inferno Dragon Sparky
Tesla Barbarians Inferno Dragon Sparky
Inferno Dragon Mega Knight Bats Tesla Barbarians Sparky
Lightning Mega Knight Barbarians
Barbarians Lightning Mega Knight Tesla Sparky
Tesla Barbarians Sparky Mega Knight
Tesla Barbarians Sparky Bats Lightning Inferno Dragon
Bats Mega Knight Tesla Barbarians Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Lightning Sparky
Lightning Barbarians Sparky
Sparky Mega Knight
Bats
Sparky
Lightning
Lightning
Lightning Bats Sparky
Lightning Sparky
Lightning
Lightning Sparky
Lightning
Lightning Sparky
Lightning Sparky
Lightning Sparky Mega Knight
Lightning Sparky
Bats Lightning Sparky
Lightning Sparky Mega Knight
Lightning Mega Knight
Lightning Sparky Mega Knight
Lightning
Lightning Sparky
Lightning Barbarians
Sparky Mega Knight
Inferno Dragon
Lightning Sparky
Lightning Sparky Mega Knight
Lightning Sparky
Lightning Bats Sparky
Lightning Bats
Lightning Sparky
Lightning Sparky Mega Knight
Lightning Sparky
Sparky Mega Knight
Lightning Sparky
Lightning Bats Barbarians
Lightning
Lightning Sparky Mega Knight
Lightning
Lightning Sparky
Sparky Mega Knight
Bats Lightning Sparky
Bats Lightning
Lightning Sparky Mega Knight
Inferno Dragon Sparky
Lightning Sparky Mega Knight

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