My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Inferno Dragon
Giant Snowball
Bats Dart Goblin Miner Inferno Dragon
Zap
Bats Dart Goblin Bandit Inferno Dragon
Barbarian Barrel
Tesla Dart Goblin Bandit
The Log
Dart Goblin Bandit
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Miner Bandit Inferno Dragon
Fireball
Tesla Dart Goblin Bandit Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Tesla Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Miner Bandit Tesla Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Bandit Inferno Dragon
Tesla
Dart Goblin
Miner The Log Bandit Mega Knight
The Log
Dart Goblin Miner Bandit Mega Knight
Miner
Bats Dart Goblin The Log Bandit Inferno Dragon Mega Knight
Bandit
Bats Dart Goblin The Log Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Dart Goblin The Log Miner Bandit

Defense Synergies 1 20

Bats
Tesla Dart Goblin The Log Bandit Inferno Dragon Mega Knight
Tesla
The Log Bats Dart Goblin Inferno Dragon
Dart Goblin
Bats Tesla The Log Miner Bandit Inferno Dragon Mega Knight
The Log
Tesla Bats Dart Goblin Miner Bandit Inferno Dragon Mega Knight
Miner
Dart Goblin The Log Mega Knight
Bandit
Bats Dart Goblin The Log Mega Knight
Inferno Dragon
Bats Tesla Dart Goblin The Log Mega Knight
Mega Knight
Bats Dart Goblin The Log Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log
Inferno Dragon Bats Tesla Dart Goblin The Log Bandit Mega Knight
Tesla Mega Knight Bats Dart Goblin Bandit Inferno Dragon
Tesla Inferno Dragon Bats Dart Goblin Bandit Mega Knight
The Log Mega Knight
The Log Bats Tesla Dart Goblin Bandit Mega Knight
Bats Tesla Dart Goblin Inferno Dragon
Tesla Dart Goblin The Log Bandit Mega Knight
Tesla Inferno Dragon
Tesla Dart Goblin Miner Bandit Mega Knight
Bats Dart Goblin Tesla The Log Bandit Mega Knight
Tesla Inferno Dragon Bats Dart Goblin
Tesla Mega Knight Bats The Log Bandit
Mega Knight Bats Tesla Dart Goblin The Log
Inferno Dragon Tesla Bandit Mega Knight
Tesla The Log Bandit Inferno Dragon Mega Knight
Tesla Mega Knight Bats
Tesla Mega Knight Bats Dart Goblin The Log Bandit
The Log Bats Tesla Dart Goblin Bandit Inferno Dragon Mega Knight
Tesla Dart Goblin Inferno Dragon
Mega Knight Bats Tesla Dart Goblin The Log Bandit
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Tesla The Log Miner Inferno Dragon Mega Knight
Bandit Mega Knight Bats The Log
Mega Knight Bats Tesla The Log Bandit
Tesla Bandit Inferno Dragon Mega Knight
Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Bandit
Mega Knight Tesla Inferno Dragon
Mega Knight Bats The Log Bandit Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Dart Goblin
Mega Knight The Log
Mega Knight Tesla Bandit
Tesla Dart Goblin Mega Knight
Tesla Bats Dart Goblin The Log Inferno Dragon
Bats Mega Knight Tesla Dart Goblin The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Dart Goblin The Log Miner Bandit
Dart Goblin The Log Miner Bandit
Dart Goblin The Log
The Log Mega Knight
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Miner Dart Goblin Bandit
Bats
Miner Dart Goblin The Log Bandit
Dart Goblin
Dart Goblin The Log Miner Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit Mega Knight
Bats
Dart Goblin The Log Bandit Mega Knight
Dart Goblin The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Miner Dart Goblin Bandit
The Log Miner Bandit Mega Knight
Miner Dart Goblin The Log Bandit
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log Miner Bandit Mega Knight
Mega Knight
The Log
Bats Dart Goblin Bandit
Dart Goblin
The Log
Miner Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Miner Bandit Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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