My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Dark Prince
Giant Snowball
Bats Dart Goblin Hog Rider Guards
Zap
Bats Dart Goblin Guards Dark Prince
Barbarian Barrel
Tesla Dart Goblin Valkyrie Guards Dark Prince
The Log
Dart Goblin Hog Rider Guards Dark Prince
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Guards Dark Prince
Fireball
Tesla Dart Goblin Hog Rider
Poison
Bats Dart Goblin Guards
Lightning
Tesla Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Guards Tesla Valkyrie Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Dark Prince
Tesla
Dart Goblin
Valkyrie Hog Rider Dark Prince The Log
Valkyrie
Bats Dart Goblin Hog Rider Dark Prince
Hog Rider
Bats Valkyrie The Log Dart Goblin Guards Dark Prince
Guards
Hog Rider The Log
Dark Prince
Bats Dart Goblin Valkyrie Hog Rider
The Log
Hog Rider Dart Goblin Guards

Defense Synergies 1 16

Bats
Tesla Dart Goblin Valkyrie Dark Prince The Log
Tesla
The Log Bats Dart Goblin Valkyrie Guards Dark Prince
Dart Goblin
Bats Tesla Valkyrie Guards Dark Prince The Log
Valkyrie
Bats Tesla Dart Goblin The Log
Hog Rider
Guards
Tesla Dart Goblin The Log
Dark Prince
Bats Tesla Dart Goblin The Log
The Log
Tesla Bats Dart Goblin Valkyrie Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie The Log
Bats Tesla Dart Goblin Valkyrie Dark Prince The Log
Tesla Bats Dart Goblin Valkyrie Dark Prince
Tesla Bats Dart Goblin Valkyrie Guards Dark Prince
Valkyrie Dark Prince The Log
The Log Bats Tesla Dart Goblin Valkyrie Guards Dark Prince
Bats Tesla Dart Goblin
Tesla Dart Goblin Valkyrie The Log
Tesla
Guards Tesla Dart Goblin Valkyrie Dark Prince
Bats Dart Goblin Valkyrie Guards Tesla Dark Prince The Log
Tesla Bats Dart Goblin
Tesla Bats Valkyrie Guards Dark Prince The Log
Valkyrie Bats Tesla Dart Goblin Guards Dark Prince The Log
Tesla
Tesla The Log
Tesla Bats Valkyrie Dark Prince
Tesla Valkyrie Bats Dart Goblin Guards Dark Prince The Log
Valkyrie The Log Bats Tesla Dart Goblin Guards Dark Prince
Tesla Dart Goblin
Valkyrie Dark Prince Bats Tesla Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Dark Prince
Tesla Valkyrie The Log
Guards Bats Valkyrie Dark Prince The Log
Valkyrie Guards Dark Prince Bats Tesla The Log
Tesla Valkyrie Guards Dark Prince
Bats Tesla Dart Goblin
Guards Dark Prince Bats Tesla Dart Goblin Valkyrie
Tesla Valkyrie Dark Prince
Bats Valkyrie Dark Prince The Log
Tesla Dart Goblin Guards
Bats Tesla Dart Goblin Valkyrie Guards Dark Prince
Valkyrie Guards Dark Prince The Log
Dark Prince Tesla Valkyrie Guards
Tesla Dart Goblin Valkyrie
Tesla Guards Bats Dart Goblin Valkyrie Dark Prince The Log
Bats Valkyrie Tesla Dart Goblin Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie Guards Dark Prince The Log
Valkyrie Dark Prince The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Guards
Dart Goblin Valkyrie Dark Prince The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin Dark Prince The Log
Dart Goblin Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Dark Prince
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Guards
Dart Goblin The Log
The Log
Bats Dart Goblin Guards Dark Prince
Dart Goblin
The Log
Dart Goblin Valkyrie Dark Prince
The Log Dart Goblin
Dart Goblin Dark Prince
Bats Dart Goblin Guards The Log
Bats Dart Goblin
Dart Goblin Dark Prince The Log
Dart Goblin

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