My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Elixir Golem Valkyrie Wizard
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Tesla Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Mini P.E.K.K.A Valkyrie Wizard
Fireball
Tesla Elixir Golem Wizard
Poison
Bats Elixir Golem Wizard
Lightning
Tesla Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Tesla Mini P.E.K.K.A Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elixir Golem Mini P.E.K.K.A
Tesla
Elixir Golem
Bats Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Bats Elixir Golem Valkyrie Wizard The Log Mega Knight
Valkyrie
Bats Mini P.E.K.K.A Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard The Log

Defense Synergies 2 15

Bats
Tesla Mini P.E.K.K.A Valkyrie The Log Mega Knight
Tesla
The Log Bats Mini P.E.K.K.A Valkyrie Wizard
Elixir Golem
Mini P.E.K.K.A
The Log Bats Tesla Valkyrie Wizard
Valkyrie
Bats Tesla Mini P.E.K.K.A Wizard The Log
Wizard
Tesla Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log
Tesla Mini P.E.K.K.A Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard The Log
Mini P.E.K.K.A Bats Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Valkyrie
Tesla Mini P.E.K.K.A Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Bats Tesla Valkyrie Mega Knight
Bats Tesla Wizard
Tesla Valkyrie The Log Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Tesla Wizard The Log Mega Knight
Tesla Bats Wizard
Tesla Mini P.E.K.K.A Mega Knight Bats Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie
Tesla Valkyrie Mega Knight Bats Wizard The Log
Valkyrie Wizard The Log Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Valkyrie Wizard Mega Knight Bats Tesla Mini P.E.K.K.A The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Tesla
Tesla Mini P.E.K.K.A Valkyrie Wizard The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight Bats Tesla The Log
Tesla Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Bats Tesla
Mini P.E.K.K.A Bats Tesla Valkyrie
Mini P.E.K.K.A Mega Knight Tesla Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie The Log
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Bats Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Mega Knight Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats
Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
Bats The Log
Bats
The Log Mega Knight
Wizard Mega Knight

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