My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Hog Rider Witch Electro Wizard
Fireball
Tesla Hog Rider Witch Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Fireball Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Tesla
Fireball
Hog Rider The Log Electro Wizard Mega Knight
Hog Rider
Bats Fireball The Log Witch Electro Wizard Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Fireball Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Bats Fireball Hog Rider Witch The Log Electro Wizard

Defense Synergies 2 14

Bats
Tesla The Log Electro Wizard Mega Knight
Tesla
The Log Bats Fireball Electro Wizard
Fireball
The Log Tesla Electro Wizard Mega Knight
Hog Rider
Witch
The Log Electro Wizard Mega Knight
The Log
Tesla Fireball Bats Witch Electro Wizard Mega Knight
Electro Wizard
Bats Tesla Fireball Witch The Log Mega Knight
Mega Knight
Bats Fireball Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Bats Tesla Witch The Log Electro Wizard Mega Knight
Tesla Witch Mega Knight Bats Electro Wizard
Tesla Witch Bats Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Fireball Witch
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Witch
Tesla Electro Wizard Mega Knight
Bats Witch Electro Wizard Tesla Fireball The Log Mega Knight
Tesla Bats Fireball Witch Electro Wizard
Tesla Mega Knight Bats Fireball Witch The Log Electro Wizard
Fireball Mega Knight Bats Tesla Witch The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Mega Knight Bats Fireball Witch Electro Wizard
Tesla Fireball Mega Knight Bats Witch The Log Electro Wizard
Witch The Log Bats Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Tesla Fireball Witch The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Witch Electro Wizard
Fireball Electro Wizard Tesla The Log Mega Knight
Mega Knight Bats Witch The Log Electro Wizard
Mega Knight Bats Tesla Fireball The Log Electro Wizard
Tesla Witch Mega Knight
Fireball Bats Tesla Witch Electro Wizard
Bats Tesla Fireball Witch Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bats Fireball Witch The Log
Witch Tesla
Mega Knight Bats Tesla Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Tesla Fireball Witch
Tesla Fireball Witch Mega Knight
Tesla Witch Electro Wizard Bats Fireball The Log
Bats Mega Knight Tesla Fireball Witch The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Bats
Fireball The Log Electro Wizard Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log Mega Knight
Fireball The Log
Bats Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Bats Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball Witch The Log Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight
Fireball Mega Knight

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