My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Guards Ram Rider
Barbarian Barrel
Tesla Valkyrie Guards Executioner
The Log
Guards Ram Rider
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Guards Executioner Ram Rider
Fireball
Tesla Executioner Ram Rider
Poison
Bats Guards Executioner
Lightning
Tesla Valkyrie Executioner Ram Rider
Rocket
Valkyrie Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tesla Fireball Valkyrie Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Ram Rider
Tesla
Fireball
The Log Ram Rider
Valkyrie
Bats Executioner Ram Rider
Guards
The Log Ram Rider
Executioner
Valkyrie The Log
The Log
Fireball Guards Executioner Ram Rider
Ram Rider
Bats Fireball Valkyrie Guards The Log

Defense Synergies 2 14

Bats
Tesla Valkyrie The Log
Tesla
The Log Bats Fireball Valkyrie Guards
Fireball
The Log Tesla Valkyrie Ram Rider
Valkyrie
Bats Tesla Fireball Executioner The Log
Guards
Tesla Executioner The Log
Executioner
Valkyrie Guards The Log
The Log
Tesla Fireball Bats Valkyrie Guards Executioner Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Executioner The Log Ram Rider
Bats Tesla Valkyrie Executioner The Log Ram Rider
Tesla Ram Rider Bats Valkyrie Executioner
Tesla Bats Valkyrie Guards Ram Rider
Fireball Valkyrie The Log
Fireball The Log Bats Tesla Valkyrie Guards Executioner
Bats Tesla Ram Rider Fireball Executioner
Tesla Fireball Valkyrie The Log Ram Rider
Tesla
Guards Tesla Valkyrie
Bats Valkyrie Guards Executioner Tesla Fireball The Log Ram Rider
Tesla Executioner Bats Fireball Ram Rider
Tesla Bats Fireball Valkyrie Guards The Log Ram Rider
Fireball Valkyrie Executioner Bats Tesla Guards The Log
Tesla Ram Rider
Tesla Fireball The Log Ram Rider
Tesla Bats Fireball Valkyrie Executioner
Tesla Fireball Valkyrie Bats Guards Executioner The Log Ram Rider
Valkyrie Executioner The Log Bats Tesla Fireball Guards Ram Rider
Tesla Ram Rider
Valkyrie Bats Tesla Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball
Fireball Tesla Valkyrie Executioner The Log
Guards Bats Valkyrie The Log Ram Rider
Valkyrie Guards Bats Tesla Fireball The Log Ram Rider
Tesla Valkyrie Guards Executioner Ram Rider
Fireball Executioner Bats Tesla Ram Rider
Guards Bats Tesla Fireball Valkyrie Ram Rider
Tesla Valkyrie
Bats Fireball Valkyrie The Log
Tesla Guards
Bats Tesla Valkyrie Guards
Fireball Valkyrie Guards The Log
Tesla Fireball Valkyrie Guards Executioner Ram Rider
Tesla Fireball Valkyrie Executioner
Tesla Guards Bats Fireball Valkyrie Executioner The Log
Bats Valkyrie Executioner Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball Executioner The Log Ram Rider
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Executioner Valkyrie The Log
Fireball Executioner Bats Ram Rider
Executioner The Log
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Bats Fireball Guards
Fireball Valkyrie The Log Ram Rider
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Bats
Fireball Executioner The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Executioner
Fireball The Log Executioner Ram Rider
Fireball The Log Ram Rider
Fireball The Log
Bats Fireball Executioner
Bats Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Guards
Fireball Executioner Ram Rider
The Log Fireball
Fireball Valkyrie Executioner
The Log Fireball Executioner
Fireball
Executioner
Bats Fireball Guards The Log
Bats Fireball Executioner
Fireball Executioner The Log
Fireball

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