My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Tesla Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Goblin Barrel
Tesla
Mini P.E.K.K.A
Bats Valkyrie Hog Rider The Log
Valkyrie
Bats Hog Rider Goblin Barrel Mini P.E.K.K.A
Hog Rider
Bats Valkyrie The Log Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 2 11

Bats
Tesla Mini P.E.K.K.A Valkyrie The Log
Tesla
The Log Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A
The Log Bats Tesla Valkyrie Skeleton Army
Valkyrie
Bats Tesla Mini P.E.K.K.A The Log
Hog Rider
Goblin Barrel
Skeleton Army
Tesla Mini P.E.K.K.A The Log
The Log
Tesla Mini P.E.K.K.A Bats Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Bats Tesla Valkyrie The Log
Tesla Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Tesla Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Tesla Valkyrie
Bats Tesla
Tesla Valkyrie The Log
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Tesla The Log
Tesla Bats
Tesla Mini P.E.K.K.A Skeleton Army Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A The Log
Tesla Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Tesla Valkyrie Bats Skeleton Army The Log
Valkyrie The Log Bats Tesla
Mini P.E.K.K.A Tesla
Valkyrie Skeleton Army Bats Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Tesla
Tesla Mini P.E.K.K.A Valkyrie The Log
Skeleton Army Bats Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Bats Tesla The Log
Tesla Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Tesla
Mini P.E.K.K.A Skeleton Army Bats Tesla Valkyrie
Mini P.E.K.K.A Tesla Valkyrie Skeleton Army
Bats Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Bats Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Tesla Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Valkyrie The Log
The Log
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Bats
Bats
Mini P.E.K.K.A
The Log
The Log
Bats Skeleton Army
The Log
Mini P.E.K.K.A Valkyrie
The Log
Bats The Log
Bats
The Log

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