My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Valkyrie Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Flying Machine
Zap
Bats Royal Giant Flying Machine
Barbarian Barrel
Tesla Valkyrie Electro Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Bats Flying Machine
Royal Delivery
Bats Valkyrie Flying Machine Electro Wizard
Fireball
Tesla Flying Machine Electro Wizard
Poison
Bats Flying Machine Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Earthquake Tesla Valkyrie Flying Machine Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Earthquake Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Flying Machine Rage
Tesla
Royal Giant
Bats Earthquake Flying Machine Electro Wizard
Earthquake
Royal Giant
Valkyrie
Bats Flying Machine Electro Wizard
Flying Machine
Bats Royal Giant Valkyrie
Rage
Bats Electro Wizard
Electro Wizard
Royal Giant Valkyrie Rage

Defense Synergies 0 10

Bats
Tesla Earthquake Valkyrie Electro Wizard
Tesla
Bats Earthquake Valkyrie Electro Wizard
Royal Giant
Earthquake
Bats Tesla
Valkyrie
Bats Tesla Flying Machine Electro Wizard
Flying Machine
Valkyrie Electro Wizard
Rage
Electro Wizard
Bats Tesla Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Valkyrie Flying Machine Electro Wizard
Bats Tesla Valkyrie Flying Machine Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Earthquake Valkyrie
Bats Tesla Earthquake Valkyrie Flying Machine Electro Wizard
Bats Tesla Electro Wizard Flying Machine
Earthquake Tesla Valkyrie Flying Machine Electro Wizard
Tesla
Tesla Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Tesla Earthquake Flying Machine
Tesla Bats Flying Machine Electro Wizard
Tesla Bats Earthquake Valkyrie Flying Machine Electro Wizard
Valkyrie Bats Tesla Earthquake Electro Wizard
Tesla Electro Wizard
Tesla Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Tesla Valkyrie Bats Flying Machine Electro Wizard
Earthquake Valkyrie Bats Tesla Flying Machine Electro Wizard
Tesla Electro Wizard
Valkyrie Bats Tesla Earthquake Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Flying Machine
Bats Valkyrie Electro Wizard
Valkyrie Bats Tesla Electro Wizard
Tesla Valkyrie
Bats Tesla Flying Machine Electro Wizard
Bats Tesla Valkyrie Flying Machine Electro Wizard
Tesla Valkyrie
Electro Wizard Bats Valkyrie Flying Machine
Tesla
Bats Tesla Valkyrie Flying Machine
Valkyrie Electro Wizard
Tesla Valkyrie
Tesla Valkyrie Flying Machine
Tesla Electro Wizard Bats Valkyrie Flying Machine
Bats Valkyrie Tesla Earthquake Flying Machine Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Flying Machine
Flying Machine Electro Wizard
Earthquake Flying Machine
Earthquake Valkyrie Flying Machine
Earthquake Valkyrie
Bats Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Bats Electro Wizard
Earthquake Valkyrie Flying Machine Electro Wizard
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Bats
Earthquake Flying Machine Electro Wizard
Earthquake Valkyrie Flying Machine
Earthquake
Earthquake Flying Machine
Earthquake Valkyrie
Earthquake Flying Machine Electro Wizard
Flying Machine
Bats Flying Machine Electro Wizard
Electro Wizard Bats Flying Machine
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Bats Flying Machine
Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard
Earthquake Flying Machine
Flying Machine
Bats Flying Machine Electro Wizard
Bats Flying Machine Electro Wizard
Flying Machine Electro Wizard

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