My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Balloon Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon
Giant Snowball
Bats Clone Balloon Lumberjack
Zap
Bats Clone Balloon
Barbarian Barrel
Tesla Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Tesla Clone
Arrows
Bats Clone
Royal Delivery
Bats Wizard Clone Balloon Lumberjack
Fireball
Tesla Wizard Clone Balloon Lumberjack
Poison
Bats Wizard Clone Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tesla Lumberjack Golden Knight Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Tesla Lumberjack

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Clone Lumberjack
Tesla
Wizard
Balloon Lumberjack Mega Knight
Clone
Balloon Bats Lumberjack
Balloon
Bats Clone Lumberjack Wizard Mega Knight Golden Knight
Lumberjack
Balloon Bats Wizard Clone Mega Knight
Mega Knight
Bats Wizard Balloon Lumberjack
Golden Knight
Balloon

Defense Synergies 0 8

Bats
Tesla Lumberjack Mega Knight Golden Knight
Tesla
Bats Wizard
Wizard
Tesla Lumberjack Mega Knight Golden Knight
Clone
Balloon
Lumberjack
Bats Wizard
Mega Knight
Bats Wizard
Golden Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Golden Knight
Lumberjack Bats Tesla Mega Knight
Tesla Lumberjack Mega Knight Bats
Tesla Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Bats Tesla Lumberjack Mega Knight
Bats Tesla Wizard
Tesla Mega Knight Golden Knight
Tesla Lumberjack
Tesla Lumberjack Mega Knight
Bats Tesla Wizard Lumberjack Mega Knight
Tesla Bats Wizard
Tesla Lumberjack Mega Knight Bats Wizard
Wizard Mega Knight Bats Tesla Lumberjack Golden Knight
Tesla Lumberjack Mega Knight
Tesla Lumberjack Mega Knight
Tesla Wizard Mega Knight Bats Lumberjack
Tesla Mega Knight Bats Wizard Lumberjack Golden Knight
Wizard Bats Tesla Lumberjack Mega Knight
Tesla Lumberjack
Wizard Mega Knight Bats Tesla Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla
Tesla Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Bats Golden Knight
Lumberjack Mega Knight Bats Tesla
Tesla Lumberjack Mega Knight
Wizard Bats Tesla
Bats Tesla Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Bats
Tesla
Mega Knight Bats Tesla Lumberjack Golden Knight
Mega Knight
Mega Knight Tesla Wizard Lumberjack Golden Knight
Wizard Tesla Mega Knight
Tesla Bats Lumberjack Golden Knight
Bats Mega Knight Tesla Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Golden Knight
Wizard Mega Knight
Wizard Bats
Wizard
Wizard
Wizard Golden Knight
Bats Lumberjack
Wizard Golden Knight
Wizard
Golden Knight
Wizard Golden Knight
Wizard Mega Knight
Bats
Wizard Mega Knight
Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Wizard Mega Knight
Wizard Golden Knight
Wizard Mega Knight Golden Knight
Golden Knight
Bats Wizard
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Bats
Wizard
Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Bats Golden Knight
Bats
Mega Knight Golden Knight
Wizard Mega Knight

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