My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats Goblin Giant
Barbarian Barrel
Tesla Elite Barbarians Hunter
The Log
Elite Barbarians Mini P.E.K.K.A Hunter
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter
Fireball
Tesla Elite Barbarians Battle Healer Hunter
Poison
Bats Battle Healer Hunter
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter
Rocket
Elite Barbarians Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Healer Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tesla Mini P.E.K.K.A Battle Healer Hunter Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Tesla Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Mini P.E.K.K.A Battle Healer Rage Goblin Giant
Tesla
Elite Barbarians
Rage Bats Goblin Giant
Mini P.E.K.K.A
Bats Battle Healer Rage Hunter Goblin Giant
Battle Healer
Rage Bats Mini P.E.K.K.A Hunter Goblin Giant
Rage
Elite Barbarians Battle Healer Bats Mini P.E.K.K.A Goblin Giant
Hunter
Mini P.E.K.K.A Battle Healer Goblin Giant
Goblin Giant
Bats Elite Barbarians Mini P.E.K.K.A Battle Healer Rage Hunter

Defense Synergies 0 12

Bats
Tesla Mini P.E.K.K.A Battle Healer Hunter Goblin Giant
Tesla
Bats Mini P.E.K.K.A Battle Healer
Elite Barbarians
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Bats Tesla Elite Barbarians Battle Healer Hunter
Battle Healer
Bats Tesla Mini P.E.K.K.A Hunter
Rage
Hunter
Bats Elite Barbarians Mini P.E.K.K.A Battle Healer
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Giant
Elite Barbarians Mini P.E.K.K.A Hunter Bats Tesla Battle Healer
Tesla Mini P.E.K.K.A Hunter Bats Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Hunter Bats
Elite Barbarians Mini P.E.K.K.A Battle Healer
Bats Tesla Hunter
Bats Tesla Hunter
Tesla Battle Healer Goblin Giant
Tesla Mini P.E.K.K.A Hunter Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Battle Healer Hunter
Bats Tesla Hunter Goblin Giant
Tesla Hunter Bats
Tesla Mini P.E.K.K.A Hunter Bats Elite Barbarians Battle Healer
Bats Tesla Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A Tesla Hunter
Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Tesla Bats Elite Barbarians Mini P.E.K.K.A Hunter
Tesla Bats Elite Barbarians Battle Healer Hunter
Hunter Bats Tesla Battle Healer
Mini P.E.K.K.A Tesla Elite Barbarians Hunter
Bats Tesla Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians Battle Healer
Tesla Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter
Bats Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter Goblin Giant
Mini P.E.K.K.A Hunter Bats Tesla Elite Barbarians Battle Healer Goblin Giant
Tesla Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter Goblin Giant
Bats Tesla Hunter Goblin Giant
Mini P.E.K.K.A Bats Tesla Elite Barbarians Battle Healer Hunter Goblin Giant
Mini P.E.K.K.A Tesla Elite Barbarians Battle Healer Hunter Goblin Giant
Bats Elite Barbarians Mini P.E.K.K.A
Tesla Goblin Giant
Bats Tesla Elite Barbarians Mini P.E.K.K.A Hunter
Elite Barbarians Goblin Giant
Elite Barbarians Mini P.E.K.K.A Tesla Hunter Goblin Giant
Tesla
Tesla Elite Barbarians Bats Mini P.E.K.K.A Battle Healer Hunter Goblin Giant
Bats Tesla Elite Barbarians Mini P.E.K.K.A Battle Healer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Giant
Bats Hunter Goblin Giant
Hunter
Bats Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Hunter
Elite Barbarians
Hunter
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Hunter
Hunter
Hunter
Elite Barbarians Bats Hunter
Bats
Elite Barbarians Mini P.E.K.K.A
Hunter
Bats
Hunter
Mini P.E.K.K.A Hunter
Elite Barbarians
Bats Elite Barbarians
Bats
Goblin Giant

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