My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Hog Rider Skeleton Army Witch
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Tesla Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Tesla Valkyrie Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elite Barbarians
Tesla
Elite Barbarians
Valkyrie Bats Hog Rider The Log
Valkyrie
Bats Elite Barbarians Hog Rider Witch
Hog Rider
Bats Valkyrie The Log Elite Barbarians Witch
Skeleton Army
Witch
Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians

Defense Synergies 2 10

Bats
Tesla Valkyrie The Log
Tesla
The Log Bats Valkyrie Skeleton Army
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Bats Tesla Witch The Log
Hog Rider
Skeleton Army
Tesla The Log
Witch
Valkyrie The Log
The Log
Tesla Bats Elite Barbarians Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log
Elite Barbarians Skeleton Army Bats Tesla Valkyrie Witch The Log
Tesla Skeleton Army Witch Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Witch Bats Valkyrie
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Tesla Valkyrie
Bats Tesla Witch
Tesla Valkyrie The Log
Tesla Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Valkyrie
Bats Valkyrie Skeleton Army Witch Tesla The Log
Tesla Bats Witch
Tesla Skeleton Army Bats Elite Barbarians Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Tesla Witch The Log
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Elite Barbarians The Log
Tesla Bats Elite Barbarians Valkyrie Skeleton Army Witch
Tesla Valkyrie Bats Elite Barbarians Skeleton Army Witch The Log
Valkyrie Witch The Log Bats Tesla
Tesla Elite Barbarians
Valkyrie Skeleton Army Bats Tesla Elite Barbarians Witch The Log
Tesla Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Elite Barbarians Witch
Tesla Elite Barbarians Valkyrie The Log
Skeleton Army Bats Elite Barbarians Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Tesla Elite Barbarians The Log
Tesla Elite Barbarians Valkyrie Skeleton Army Witch
Bats Tesla Witch
Skeleton Army Bats Tesla Elite Barbarians Valkyrie Witch
Tesla Elite Barbarians Valkyrie Skeleton Army
Bats Elite Barbarians Valkyrie Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Bats Tesla Elite Barbarians Valkyrie Witch
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Tesla Valkyrie Witch
Tesla Valkyrie Skeleton Army Witch
Tesla Elite Barbarians Skeleton Army Witch Bats Valkyrie The Log
Bats Valkyrie Tesla Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats Witch
Witch The Log
The Log
The Log
Bats Elite Barbarians
Valkyrie The Log
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
Bats
The Log
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Elite Barbarians Bats Witch
Bats Witch
Elite Barbarians
The Log
The Log
Bats Skeleton Army Witch
Witch
The Log
Valkyrie
The Log
Elite Barbarians
Bats Elite Barbarians Witch The Log
Bats Witch
Witch The Log

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