My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Electro Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Tombstone Goblin Barrel Lumberjack Ram Rider
Zap
Bats Tombstone Goblin Barrel Ram Rider
Barbarian Barrel
Tombstone Goblin Barrel Electro Wizard Magic Archer Lumberjack
The Log
Tombstone Goblin Barrel Lumberjack Ram Rider
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Goblin Barrel
Royal Delivery
Bats Goblin Barrel Electro Wizard Magic Archer Lumberjack Ram Rider
Fireball
Tombstone Goblin Barrel Electro Wizard Magic Archer Lumberjack Ram Rider
Poison
Bats Tombstone Electro Wizard Magic Archer
Lightning
Tombstone Electro Wizard Magic Archer Lumberjack Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Goblin Barrel Electro Wizard Magic Archer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Lumberjack Ram Rider
Tombstone
Goblin Barrel
Bats Lumberjack Ram Rider
The Log
Magic Archer Lumberjack Ram Rider
Electro Wizard
Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider The Log Electro Wizard Lumberjack
Lumberjack
Bats Goblin Barrel The Log Electro Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Bats Goblin Barrel The Log Electro Wizard Lumberjack

Defense Synergies 0 17

Bats
The Log Electro Wizard Lumberjack
Tombstone
Electro Wizard Magic Archer Lumberjack Ram Rider
Goblin Barrel
The Log
Bats Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard
Bats Tombstone The Log Magic Archer Lumberjack Ram Rider
Magic Archer
Tombstone The Log Electro Wizard Lumberjack Ram Rider
Lumberjack
Bats Tombstone The Log Electro Wizard Magic Archer Ram Rider
Ram Rider
Tombstone The Log Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard Magic Archer Ram Rider
Lumberjack Bats Tombstone The Log Electro Wizard Ram Rider
Lumberjack Ram Rider Bats Tombstone Electro Wizard
Lumberjack Bats Tombstone Electro Wizard Ram Rider
Tombstone The Log Lumberjack
The Log Bats Electro Wizard Magic Archer Lumberjack
Bats Electro Wizard Ram Rider Tombstone Magic Archer
The Log Electro Wizard Magic Archer Ram Rider
Tombstone Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Tombstone The Log Magic Archer Lumberjack Ram Rider
Bats Electro Wizard Magic Archer Ram Rider
Tombstone Lumberjack Bats The Log Electro Wizard Ram Rider
Bats Tombstone The Log Electro Wizard Magic Archer Lumberjack
Tombstone Electro Wizard Lumberjack Ram Rider
The Log Electro Wizard Lumberjack Ram Rider
Bats Tombstone Electro Wizard Lumberjack
Tombstone Bats The Log Electro Wizard Magic Archer Lumberjack Ram Rider
The Log Bats Tombstone Electro Wizard Magic Archer Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Bats The Log Electro Wizard Lumberjack
Tombstone Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Electro Wizard
Electro Wizard The Log Magic Archer Lumberjack
Tombstone Lumberjack Bats The Log Electro Wizard Ram Rider
Lumberjack Bats The Log Electro Wizard Ram Rider
Tombstone Lumberjack Ram Rider
Bats Electro Wizard Magic Archer Ram Rider
Bats Tombstone Electro Wizard Lumberjack Ram Rider
Lumberjack
Electro Wizard Bats Tombstone The Log Magic Archer
Tombstone
Bats Tombstone Lumberjack
The Log Electro Wizard
Tombstone Lumberjack Ram Rider
Magic Archer
Tombstone Electro Wizard Bats The Log Magic Archer Lumberjack
Bats The Log Electro Wizard Magic Archer
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
The Log
The Log Magic Archer
Bats Magic Archer Ram Rider
The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Bats Electro Wizard Lumberjack
The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Bats
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Bats Tombstone Magic Archer
Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer Lumberjack
The Log Magic Archer
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer

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