My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon
Giant Snowball
Bats Tombstone Goblin Barrel Balloon Lumberjack
Zap
Bats Tombstone Goblin Barrel Balloon
Barbarian Barrel
Tombstone Goblin Barrel Electro Wizard Lumberjack
The Log
Tombstone Goblin Barrel Lumberjack
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Goblin Barrel
Royal Delivery
Bats Goblin Barrel Balloon Electro Wizard Lumberjack
Fireball
Tombstone Goblin Barrel Balloon Electro Wizard Lumberjack
Poison
Bats Tombstone Balloon Electro Wizard
Lightning
Tombstone Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Goblin Barrel Fireball Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Goblin Barrel Lumberjack
Tombstone
Fireball
The Log Electro Wizard
Goblin Barrel
Bats Balloon Lumberjack
Balloon
Bats Lumberjack Goblin Barrel The Log Electro Wizard
The Log
Fireball Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Bats Goblin Barrel The Log Electro Wizard

Defense Synergies 1 11

Bats
The Log Electro Wizard Lumberjack
Tombstone
Fireball Electro Wizard Lumberjack
Fireball
The Log Tombstone Electro Wizard Lumberjack
Goblin Barrel
Balloon
The Log
Fireball Bats Electro Wizard Lumberjack
Electro Wizard
Bats Tombstone Fireball The Log Lumberjack
Lumberjack
Bats Tombstone Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log Electro Wizard
Lumberjack Bats Tombstone The Log Electro Wizard
Lumberjack Bats Tombstone Electro Wizard
Lumberjack Bats Tombstone Electro Wizard
Tombstone Fireball The Log Lumberjack
Fireball The Log Bats Electro Wizard Lumberjack
Bats Electro Wizard Tombstone Fireball
Fireball The Log Electro Wizard
Tombstone Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Tombstone Fireball The Log Lumberjack
Bats Fireball Electro Wizard
Tombstone Lumberjack Bats Fireball The Log Electro Wizard
Fireball Bats Tombstone The Log Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
Fireball The Log Electro Wizard Lumberjack
Bats Tombstone Fireball Electro Wizard Lumberjack
Tombstone Fireball Bats The Log Electro Wizard Lumberjack
The Log Bats Tombstone Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Electro Wizard
Fireball Electro Wizard The Log Lumberjack
Tombstone Lumberjack Bats The Log Electro Wizard
Lumberjack Bats Fireball The Log Electro Wizard
Tombstone Lumberjack
Fireball Bats Electro Wizard
Bats Tombstone Fireball Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Tombstone Fireball The Log
Tombstone
Bats Tombstone Lumberjack
Fireball The Log Electro Wizard
Tombstone Fireball Lumberjack
Fireball
Tombstone Electro Wizard Bats Fireball The Log Lumberjack
Bats Fireball The Log Electro Wizard
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Tombstone Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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