My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Battle Ram Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Tombstone Battle Ram Goblin Hut
Zap
Bats Tombstone Battle Ram Goblin Hut
Barbarian Barrel
Tombstone Valkyrie Battle Ram Goblin Hut Wizard
The Log
Tombstone Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Tombstone Goblin Hut
Arrows
Bats Tombstone Goblin Hut
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard
Fireball
Tombstone Battle Ram Goblin Hut Wizard
Poison
Bats Tombstone Goblin Hut Wizard
Lightning
Tombstone Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Fireball Mini P.E.K.K.A Valkyrie Battle Ram Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tombstone Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Battle Ram
Tombstone
Fireball
Battle Ram
Mini P.E.K.K.A
Bats Valkyrie Goblin Hut Wizard
Valkyrie
Bats Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Battle Ram
Bats Fireball Valkyrie Goblin Hut
Goblin Hut
Mini P.E.K.K.A Valkyrie Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Valkyrie
Tombstone
Fireball Wizard
Fireball
Tombstone Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A
Bats Fireball Valkyrie Goblin Hut Wizard
Valkyrie
Bats Fireball Mini P.E.K.K.A Goblin Hut Wizard
Battle Ram
Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie Wizard
Wizard
Tombstone Mini P.E.K.K.A Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Goblin Hut Wizard
Mini P.E.K.K.A Bats Tombstone Valkyrie Goblin Hut
Mini P.E.K.K.A Goblin Hut Bats Tombstone Valkyrie
Mini P.E.K.K.A Goblin Hut Bats Tombstone Valkyrie
Tombstone Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie
Bats Tombstone Fireball Goblin Hut Wizard
Fireball Valkyrie
Mini P.E.K.K.A Tombstone Goblin Hut
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Tombstone Fireball Goblin Hut Wizard
Bats Fireball Goblin Hut Wizard
Tombstone Mini P.E.K.K.A Goblin Hut Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Tombstone Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Tombstone Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Wizard Bats Tombstone Fireball Mini P.E.K.K.A Valkyrie Goblin Hut
Tombstone Fireball Bats Valkyrie Goblin Hut Wizard
Valkyrie Wizard Bats Tombstone Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Valkyrie Wizard Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tombstone Fireball Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie Wizard
Tombstone Bats Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Bats Fireball
Tombstone Mini P.E.K.K.A Valkyrie Goblin Hut
Fireball Wizard Bats Goblin Hut
Mini P.E.K.K.A Bats Tombstone Fireball Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie
Bats Tombstone Fireball Mini P.E.K.K.A Valkyrie Goblin Hut
Tombstone Goblin Hut
Bats Tombstone Mini P.E.K.K.A Valkyrie Goblin Hut
Fireball Valkyrie
Mini P.E.K.K.A Tombstone Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Tombstone Goblin Hut Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Fireball Mini P.E.K.K.A Goblin Hut Wizard
Tombstone Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Goblin Hut Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Tombstone Fireball Goblin Hut
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball Wizard

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