My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Wall Breakers Balloon
Giant Snowball
Bats Tombstone Royal Hogs Wall Breakers Balloon
Zap
Bats Tombstone Royal Hogs Wall Breakers Balloon
Barbarian Barrel
Tombstone Royal Hogs Wall Breakers
The Log
Tombstone Royal Hogs Wall Breakers
Earthquake
Tombstone Royal Hogs
Arrows
Bats Tombstone Royal Hogs Wall Breakers
Royal Delivery
Bats Royal Hogs Wall Breakers Balloon
Fireball
Tombstone Royal Hogs Wall Breakers Balloon
Poison
Bats Tombstone Royal Hogs Balloon
Lightning
Tombstone Balloon
Rocket
Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Tombstone Tornado Fireball Royal Hogs Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Tombstone Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Royal Hogs Wall Breakers
Tombstone
Fireball
Tornado Royal Hogs Wall Breakers Mega Knight
Royal Hogs
Bats Fireball Mega Knight
Wall Breakers
Bats Fireball Balloon Mega Knight
Tornado
Fireball Balloon Mega Knight
Balloon
Bats Wall Breakers Tornado Mega Knight
Mega Knight
Bats Fireball Royal Hogs Wall Breakers Tornado Balloon

Defense Synergies 1 4

Bats
Mega Knight
Tombstone
Fireball
Fireball
Tornado Tombstone Mega Knight
Royal Hogs
Wall Breakers
Tornado
Fireball Mega Knight
Balloon
Mega Knight
Bats Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Bats Tombstone Mega Knight
Tornado Mega Knight Bats Tombstone
Bats Tombstone Mega Knight
Tombstone Fireball Tornado Mega Knight
Fireball Tornado Bats Mega Knight
Bats Tornado Tombstone Fireball
Fireball Mega Knight
Tombstone Tornado
Tornado Mega Knight
Bats Tombstone Fireball Tornado Mega Knight
Bats Fireball Tornado
Tombstone Mega Knight Bats Fireball
Fireball Mega Knight Bats Tombstone Tornado
Tombstone Mega Knight
Tornado Fireball Mega Knight
Mega Knight Bats Tombstone Fireball Tornado
Tombstone Fireball Mega Knight Bats Tornado
Tornado Bats Tombstone Fireball Mega Knight
Tornado
Mega Knight Bats Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Mega Knight Bats
Mega Knight Bats Fireball Tornado
Tombstone Mega Knight
Fireball Bats Tornado
Bats Tombstone Fireball
Mega Knight
Mega Knight Bats Tombstone Fireball Tornado
Tombstone
Mega Knight Bats Tombstone
Mega Knight Fireball Tornado
Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Bats Fireball Tornado
Bats Mega Knight Fireball
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Tornado
Bats
Fireball Mega Knight
Fireball Tornado Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Mega Knight
Fireball Tornado
Fireball Tornado Mega Knight
Fireball Tornado
Bats Fireball Tornado
Bats Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Tombstone Fireball
Fireball Tornado
Fireball
Fireball Mega Knight
Fireball
Fireball Tornado
Mega Knight
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado Mega Knight
Fireball Mega Knight

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