My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Sparky
Barbarian Barrel
Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Poison
Bats Ice Wizard Electro Wizard Magic Archer Sparky
Lightning
Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Ice Wizard Electro Wizard Magic Archer Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Ice Wizard Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Lumberjack Sparky
Tornado
Magic Archer Sparky Ice Wizard Mega Knight
Ice Wizard
Tornado Lumberjack
Electro Wizard
Magic Archer Lumberjack Sparky Mega Knight
Magic Archer
Tornado Electro Wizard Lumberjack Mega Knight
Lumberjack
Bats Ice Wizard Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Tornado Bats Electro Wizard Lumberjack
Mega Knight
Bats Tornado Electro Wizard Magic Archer Lumberjack

Defense Synergies 3 15

Bats
Ice Wizard Electro Wizard Lumberjack Sparky Mega Knight
Tornado
Ice Wizard Magic Archer Sparky Electro Wizard Sparky Mega Knight
Ice Wizard
Tornado Bats Lumberjack Mega Knight
Electro Wizard
Bats Tornado Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Electro Wizard Lumberjack Mega Knight
Lumberjack
Bats Ice Wizard Electro Wizard Magic Archer
Sparky
Tornado Bats Tornado
Mega Knight
Bats Tornado Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Lumberjack Sparky Bats Ice Wizard Electro Wizard Mega Knight
Tornado Lumberjack Sparky Mega Knight Bats Ice Wizard Electro Wizard
Lumberjack Sparky Bats Ice Wizard Electro Wizard Mega Knight
Tornado Lumberjack Sparky Mega Knight
Tornado Bats Ice Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Bats Tornado Electro Wizard Ice Wizard Magic Archer
Electro Wizard Magic Archer Sparky Mega Knight
Sparky Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Electro Wizard Lumberjack Sparky Mega Knight
Bats Ice Wizard Electro Wizard Tornado Magic Archer Lumberjack Mega Knight
Bats Tornado Ice Wizard Electro Wizard Magic Archer
Lumberjack Sparky Mega Knight Bats Ice Wizard Electro Wizard
Sparky Mega Knight Bats Tornado Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Bats Tornado Electro Wizard Lumberjack
Mega Knight Bats Tornado Ice Wizard Electro Wizard Magic Archer Lumberjack
Tornado Bats Ice Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Sparky Tornado Electro Wizard Lumberjack
Mega Knight Bats Electro Wizard Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard Sparky
Electro Wizard Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Electro Wizard Sparky
Lumberjack Mega Knight Bats Tornado Electro Wizard Sparky
Lumberjack Sparky Mega Knight
Bats Tornado Ice Wizard Electro Wizard Magic Archer
Sparky Bats Ice Wizard Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Bats Tornado Magic Archer Sparky
Sparky
Mega Knight Bats Lumberjack Sparky
Mega Knight Tornado Electro Wizard
Mega Knight Lumberjack Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky Bats Tornado Magic Archer Lumberjack
Bats Mega Knight Ice Wizard Electro Wizard Magic Archer Sparky
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Tornado Ice Wizard Electro Wizard Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Bats Tornado Ice Wizard Magic Archer
Tornado Magic Archer Sparky
Tornado Ice Wizard Magic Archer
Tornado
Bats Tornado Electro Wizard Lumberjack Sparky
Tornado Electro Wizard Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky Mega Knight
Tornado Sparky
Bats Sparky
Electro Wizard Magic Archer Sparky Mega Knight
Tornado Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Tornado
Tornado Sparky
Tornado Ice Wizard Magic Archer Sparky Mega Knight
Tornado Ice Wizard Electro Wizard Magic Archer Sparky
Tornado Magic Archer Sparky Mega Knight
Tornado Magic Archer Sparky
Bats Tornado Ice Wizard Electro Wizard Magic Archer Sparky
Electro Wizard Bats
Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Electro Wizard Bats Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack Sparky Mega Knight
Magic Archer
Tornado Sparky
Sparky Mega Knight
Bats Tornado Electro Wizard Magic Archer Sparky
Bats Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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