My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Freeze Electro Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight P.E.K.K.A
Valkyrie
Bats P.E.K.K.A Electro Wizard
Freeze
P.E.K.K.A
Electro Wizard Bats Valkyrie The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats The Log Electro Wizard
Goblinstein

Defense Synergies 1 16

Bats
Valkyrie Freeze P.E.K.K.A The Log Electro Wizard Mega Knight
Valkyrie
Bats Freeze P.E.K.K.A The Log Electro Wizard
Freeze
Bats Valkyrie Electro Wizard Mega Knight
P.E.K.K.A
The Log Bats Valkyrie Electro Wizard
The Log
P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Freeze P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Freeze The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
P.E.K.K.A Bats Valkyrie The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Freeze Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Valkyrie P.E.K.K.A The Log Mega Knight
Freeze The Log Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Freeze
Valkyrie P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Freeze The Log Mega Knight
Bats Electro Wizard
P.E.K.K.A Mega Knight Bats Valkyrie Freeze The Log Electro Wizard
Valkyrie Mega Knight Bats Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Freeze P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Bats The Log Electro Wizard
Valkyrie Freeze The Log Bats Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Bats P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Bats The Log Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Bats Freeze Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Freeze P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight
Electro Wizard Bats Valkyrie Freeze P.E.K.K.A The Log
Bats Valkyrie Mega Knight Freeze P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Valkyrie The Log Mega Knight
Bats Freeze
The Log
The Log Freeze
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Bats
The Log Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Valkyrie Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Bats Electro Wizard
Electro Wizard Bats Freeze
The Log Mega Knight
Freeze Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Bats Freeze
Electro Wizard
Freeze
The Log
Valkyrie Electro Wizard Mega Knight
The Log
P.E.K.K.A Mega Knight
Bats Freeze The Log Electro Wizard
Bats Electro Wizard
Freeze The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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