My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Hunter Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Hunter Witch
The Log
Skeleton Army Hunter Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Hunter Witch Inferno Dragon
Fireball
Skeleton Army Hunter Witch Inferno Dragon
Poison
Bats Skeleton Army Hunter Witch
Lightning
Valkyrie Hunter Witch Inferno Dragon
Rocket
Valkyrie Hunter Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Valkyrie Poison Hunter Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Valkyrie Poison

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Inferno Dragon
Valkyrie
Bats Giant Hunter Witch
Giant
Bats Poison Hunter Valkyrie Witch
Skeleton Army
Poison
Giant
Hunter
Giant Valkyrie
Witch
Valkyrie Giant
Inferno Dragon
Bats

Defense Synergies 0 6

Bats
Valkyrie Hunter Inferno Dragon
Valkyrie
Bats Hunter Witch
Giant
Skeleton Army
Inferno Dragon
Poison
Hunter
Bats Valkyrie
Witch
Valkyrie
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Hunter Inferno Dragon Bats Valkyrie Witch
Skeleton Army Hunter Witch Bats Valkyrie Inferno Dragon
Skeleton Army Hunter Witch Inferno Dragon Bats Valkyrie
Valkyrie Skeleton Army Poison
Skeleton Army Bats Valkyrie Hunter
Bats Hunter Inferno Dragon Poison Witch
Valkyrie Poison
Hunter Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie Hunter
Bats Valkyrie Skeleton Army Poison Witch Hunter
Hunter Inferno Dragon Bats Poison Witch
Skeleton Army Hunter Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Poison Hunter Witch
Skeleton Army Inferno Dragon Hunter
Skeleton Army Hunter Inferno Dragon
Bats Valkyrie Skeleton Army Poison Hunter Witch
Valkyrie Bats Skeleton Army Hunter Witch
Valkyrie Poison Hunter Witch Bats Inferno Dragon
Hunter Inferno Dragon
Valkyrie Skeleton Army Bats Poison Hunter Witch
Skeleton Army Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Poison Valkyrie Hunter Inferno Dragon
Skeleton Army Bats Valkyrie Hunter Witch
Valkyrie Skeleton Army Hunter Bats
Valkyrie Skeleton Army Hunter Witch Inferno Dragon
Poison Bats Hunter Witch
Skeleton Army Bats Valkyrie Hunter Witch
Valkyrie Skeleton Army Hunter Inferno Dragon
Bats Valkyrie Skeleton Army Poison Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Hunter Witch
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Hunter Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Poison Hunter Inferno Dragon
Bats Valkyrie Poison Hunter Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison
Poison Valkyrie
Poison Bats Hunter Witch
Poison Witch
Poison Hunter
Poison
Bats Poison
Poison Valkyrie
Poison
Poison Hunter
Poison
Poison
Poison Hunter Witch
Poison
Poison
Bats
Poison Hunter
Valkyrie Poison Witch
Poison
Poison
Poison
Poison Valkyrie Hunter Witch
Witch Inferno Dragon
Poison Hunter Witch
Poison Witch
Poison
Poison Bats Hunter Witch
Bats Poison Witch
Poison Hunter
Poison
Poison
Bats Skeleton Army Witch
Poison Hunter Witch
Poison Valkyrie Hunter
Poison
Poison
Bats Poison Witch
Bats Poison Witch
Poison Witch
Inferno Dragon
Poison

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