My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Goblin Hut Hunter Prince Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton
Giant Snowball
Bats Goblin Hut Lumberjack
Zap
Bats Goblin Hut Prince
Barbarian Barrel
Valkyrie Goblin Hut Hunter Giant Skeleton Magic Archer Lumberjack
The Log
Goblin Hut Hunter Prince Giant Skeleton Lumberjack
Earthquake
Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Valkyrie Goblin Hut Hunter Prince Giant Skeleton Magic Archer Lumberjack
Fireball
Goblin Hut Hunter Magic Archer Lumberjack
Poison
Bats Goblin Hut Hunter Magic Archer
Lightning
Valkyrie Goblin Hut Hunter Prince Magic Archer Lumberjack
Rocket
Valkyrie Goblin Hut Hunter Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Hunter Magic Archer Lumberjack Goblin Hut Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Hunter Magic Archer

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Prince Lumberjack
Valkyrie
Bats Prince Lumberjack Goblin Hut Hunter Giant Skeleton Magic Archer
Goblin Hut
Valkyrie Prince Giant Skeleton Magic Archer Lumberjack
Hunter
Valkyrie Prince Giant Skeleton Lumberjack
Prince
Valkyrie Bats Goblin Hut Hunter Magic Archer Lumberjack
Giant Skeleton
Bats Valkyrie Goblin Hut Hunter Magic Archer Lumberjack
Magic Archer
Valkyrie Goblin Hut Prince Giant Skeleton Lumberjack
Lumberjack
Valkyrie Bats Goblin Hut Hunter Prince Giant Skeleton Magic Archer

Defense Synergies 0 20

Bats
Valkyrie Hunter Prince Giant Skeleton Lumberjack
Valkyrie
Bats Goblin Hut Hunter Prince Magic Archer Lumberjack
Goblin Hut
Valkyrie Hunter Giant Skeleton Lumberjack
Hunter
Bats Valkyrie Goblin Hut Prince Giant Skeleton Lumberjack
Prince
Bats Valkyrie Hunter Magic Archer
Giant Skeleton
Bats Goblin Hut Hunter Magic Archer Lumberjack
Magic Archer
Valkyrie Prince Giant Skeleton Lumberjack
Lumberjack
Bats Valkyrie Goblin Hut Hunter Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Magic Archer
Hunter Lumberjack Bats Valkyrie Goblin Hut Prince
Goblin Hut Hunter Prince Lumberjack Bats Valkyrie Giant Skeleton
Goblin Hut Hunter Prince Lumberjack Bats Valkyrie
Valkyrie Prince Giant Skeleton Lumberjack
Bats Valkyrie Hunter Magic Archer Lumberjack
Bats Hunter Goblin Hut Magic Archer
Valkyrie Giant Skeleton Magic Archer
Hunter Goblin Hut Prince Lumberjack
Valkyrie Hunter Prince Giant Skeleton Lumberjack
Bats Valkyrie Goblin Hut Hunter Giant Skeleton Magic Archer Lumberjack
Hunter Bats Goblin Hut Magic Archer
Goblin Hut Hunter Prince Lumberjack Bats Valkyrie Giant Skeleton
Valkyrie Bats Goblin Hut Hunter Prince Magic Archer Lumberjack
Goblin Hut Hunter Prince Lumberjack
Goblin Hut Hunter Prince Lumberjack
Bats Valkyrie Goblin Hut Hunter Prince Lumberjack
Valkyrie Bats Goblin Hut Hunter Prince Magic Archer Lumberjack
Valkyrie Hunter Bats Goblin Hut Giant Skeleton Magic Archer Lumberjack
Goblin Hut Hunter Prince Lumberjack
Valkyrie Bats Hunter Prince Giant Skeleton Lumberjack
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Goblin Hut Prince Giant Skeleton
Valkyrie Hunter Prince Magic Archer Lumberjack
Giant Skeleton Lumberjack Bats Valkyrie Goblin Hut Hunter Prince
Valkyrie Hunter Prince Giant Skeleton Lumberjack Bats
Giant Skeleton Valkyrie Goblin Hut Hunter Prince Lumberjack
Bats Goblin Hut Hunter Magic Archer
Prince Bats Valkyrie Goblin Hut Hunter Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Hunter Prince Lumberjack
Giant Skeleton Bats Valkyrie Goblin Hut Prince Magic Archer
Goblin Hut
Bats Valkyrie Goblin Hut Hunter Prince Giant Skeleton Lumberjack
Valkyrie Prince Giant Skeleton
Prince Giant Skeleton Valkyrie Hunter Lumberjack
Valkyrie Magic Archer
Goblin Hut Bats Valkyrie Hunter Prince Giant Skeleton Magic Archer Lumberjack
Bats Valkyrie Goblin Hut Hunter Giant Skeleton Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Giant Skeleton
Magic Archer
Goblin Hut Giant Skeleton Magic Archer
Valkyrie Prince Giant Skeleton
Valkyrie Magic Archer
Bats Hunter Magic Archer
Magic Archer
Hunter Magic Archer
Bats Prince Lumberjack
Valkyrie Prince Magic Archer
Magic Archer
Goblin Hut Hunter Magic Archer
Magic Archer
Goblin Hut Prince Magic Archer
Goblin Hut Hunter Magic Archer
Magic Archer Goblin Hut
Bats
Hunter Prince Magic Archer
Valkyrie Magic Archer
Prince Giant Skeleton Magic Archer
Prince
Valkyrie Hunter Magic Archer
Hunter Magic Archer
Prince Magic Archer
Magic Archer
Bats Hunter Magic Archer
Bats Goblin Hut
Hunter Magic Archer
Magic Archer
Prince Giant Skeleton
Magic Archer
Bats Goblin Hut Prince Magic Archer
Hunter Magic Archer
Valkyrie Hunter Prince Magic Archer Lumberjack
Magic Archer
Giant Skeleton
Prince
Bats Giant Skeleton Magic Archer
Bats Magic Archer
Prince Giant Skeleton Magic Archer
Prince

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