My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Bats Goblin Curse Baby Dragon Lumberjack
Zap
Bats Goblin Curse
Barbarian Barrel
Valkyrie Goblin Curse Lumberjack
The Log
Goblin Curse Lumberjack
Earthquake
Arrows
Bats Goblin Curse
Royal Delivery
Bats Valkyrie Baby Dragon Lumberjack
Fireball
Baby Dragon Lumberjack
Poison
Bats Goblin Curse
Lightning
Valkyrie Baby Dragon Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Curse Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Void Valkyrie Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Void

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon Lumberjack
Valkyrie
Bats Lumberjack Baby Dragon
Goblin Curse
The Log
Void
Baby Dragon
Bats Valkyrie Lumberjack Mega Knight
The Log
Goblin Curse Lumberjack Mega Knight
Lumberjack
Valkyrie Bats Baby Dragon The Log Mega Knight
Mega Knight
Bats Baby Dragon The Log Lumberjack

Defense Synergies 0 13

Bats
Valkyrie Baby Dragon The Log Lumberjack Mega Knight
Valkyrie
Bats Baby Dragon The Log Lumberjack
Goblin Curse
Void
Baby Dragon
Bats Valkyrie The Log Lumberjack Mega Knight
The Log
Bats Valkyrie Baby Dragon Lumberjack Mega Knight
Lumberjack
Bats Valkyrie Baby Dragon The Log
Mega Knight
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Void Baby Dragon The Log
Lumberjack Bats Valkyrie Goblin Curse The Log Mega Knight
Lumberjack Mega Knight Bats Valkyrie Goblin Curse Void
Lumberjack Bats Valkyrie Goblin Curse Mega Knight
Valkyrie The Log Lumberjack Mega Knight
The Log Bats Valkyrie Baby Dragon Lumberjack Mega Knight
Bats Goblin Curse Void Baby Dragon
Valkyrie Void Baby Dragon The Log Mega Knight
Goblin Curse Lumberjack
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Goblin Curse Baby Dragon The Log Lumberjack Mega Knight
Bats Goblin Curse Baby Dragon
Lumberjack Mega Knight Bats Valkyrie Goblin Curse The Log
Valkyrie Mega Knight Bats Goblin Curse Baby Dragon The Log Lumberjack
Goblin Curse Lumberjack Mega Knight
Goblin Curse The Log Lumberjack Mega Knight
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Bats Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Baby Dragon The Log Bats Goblin Curse Lumberjack Mega Knight
Goblin Curse Lumberjack
Valkyrie Mega Knight Bats Goblin Curse Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Void
Void Valkyrie Baby Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie The Log
Valkyrie Lumberjack Mega Knight Bats The Log
Valkyrie Goblin Curse Lumberjack Mega Knight
Bats Goblin Curse Baby Dragon
Bats Valkyrie Void Lumberjack
Mega Knight Valkyrie Goblin Curse Lumberjack
Void Mega Knight Bats Valkyrie Baby Dragon The Log
Goblin Curse
Mega Knight Bats Valkyrie Lumberjack
Mega Knight Valkyrie Void The Log
Mega Knight Valkyrie Goblin Curse Lumberjack
Valkyrie Goblin Curse Baby Dragon Mega Knight
Bats Valkyrie Baby Dragon The Log Lumberjack
Bats Valkyrie Mega Knight Goblin Curse Baby Dragon The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Baby Dragon The Log
Void Goblin Curse Baby Dragon The Log
Void Baby Dragon The Log
Valkyrie Void The Log
Valkyrie Goblin Curse Baby Dragon The Log Mega Knight
Bats Goblin Curse Baby Dragon
Baby Dragon The Log
The Log Goblin Curse Baby Dragon
Void The Log
Bats Void Lumberjack
Void Valkyrie The Log
Void Goblin Curse Baby Dragon
Void Baby Dragon The Log
Void Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats
Void Baby Dragon The Log Mega Knight
Valkyrie Goblin Curse Baby Dragon The Log Mega Knight
Void Baby Dragon The Log Mega Knight
Void
Void The Log
Void Baby Dragon The Log
Goblin Curse The Log Valkyrie Baby Dragon Mega Knight
Void The Log Baby Dragon
Void Baby Dragon The Log Mega Knight
Void Goblin Curse Baby Dragon The Log
Bats Goblin Curse Baby Dragon
Bats Void
Void
Void The Log Mega Knight
Void
Mega Knight
Goblin Curse The Log
Bats Void
Goblin Curse Baby Dragon
The Log
Void Valkyrie Baby Dragon Lumberjack Mega Knight
The Log Baby Dragon
Void
Mega Knight
Bats Baby Dragon The Log
Bats Void
Void Baby Dragon The Log Mega Knight

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