My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Skeleton Army
Fireball
Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Goblin Barrel
Valkyrie
Bats Hog Rider Goblin Barrel
Hog Rider
Bats Valkyrie Freeze The Log Goblin Barrel Mega Knight
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Hog Rider
The Log
Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Goblin Barrel The Log

Defense Synergies 0 10

Bats
Valkyrie Freeze The Log Mega Knight
Valkyrie
Bats Freeze The Log
Hog Rider
Goblin Barrel
Skeleton Army
Freeze The Log
Freeze
Bats Valkyrie Skeleton Army Mega Knight
The Log
Bats Valkyrie Skeleton Army Mega Knight
Mega Knight
Bats Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Skeleton Army Bats Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Freeze
Skeleton Army Bats Valkyrie Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Bats Valkyrie Mega Knight
Bats Freeze
Valkyrie The Log Mega Knight
Skeleton Army
Skeleton Army Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Freeze The Log Mega Knight
Bats
Skeleton Army Mega Knight Bats Valkyrie Freeze The Log
Valkyrie Skeleton Army Mega Knight Bats Freeze The Log
Skeleton Army Mega Knight
Skeleton Army Freeze The Log Mega Knight
Mega Knight Bats Valkyrie Skeleton Army
Valkyrie Mega Knight Bats Skeleton Army The Log
Valkyrie Freeze The Log Bats Mega Knight
Valkyrie Skeleton Army Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats The Log
Valkyrie Skeleton Army Mega Knight
Bats Freeze
Skeleton Army Bats Valkyrie
Mega Knight Valkyrie Skeleton Army
Freeze Mega Knight Bats Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Valkyrie Freeze The Log
Bats Valkyrie Mega Knight Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
The Log
The Log
Valkyrie Freeze The Log
Valkyrie The Log Mega Knight
Bats Freeze
The Log
The Log Freeze
The Log
Bats
Valkyrie The Log
The Log
Freeze
The Log
The Log
The Log Mega Knight
Freeze
Bats
The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Valkyrie Mega Knight
The Log
The Log Mega Knight
The Log
Bats
Bats Freeze
The Log Mega Knight
Freeze
Mega Knight
The Log
Bats Skeleton Army Freeze
Freeze
The Log
Valkyrie Mega Knight
The Log
Mega Knight
Bats Freeze The Log
Bats
Freeze The Log Mega Knight
Mega Knight

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