My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Hog Rider Guards Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Guards Electro Wizard
Lightning
Valkyrie Electro Wizard Archer Queen
Rocket
Valkyrie Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Valkyrie Hog Rider Freeze Electro Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Electro Wizard Archer Queen
Hog Rider
Bats Valkyrie Freeze The Log Guards Electro Wizard Archer Queen
Guards
Hog Rider The Log
Freeze
Hog Rider
The Log
Hog Rider Guards
Electro Wizard
Valkyrie Hog Rider
Archer Queen
Valkyrie Hog Rider

Defense Synergies 1 13

Bats
Valkyrie Freeze The Log Electro Wizard
Valkyrie
Bats Freeze The Log Electro Wizard Archer Queen
Hog Rider
Guards
The Log Electro Wizard Archer Queen
Freeze
Bats Valkyrie Electro Wizard
The Log
Archer Queen Bats Valkyrie Guards Electro Wizard
Electro Wizard
Bats Valkyrie Guards Freeze The Log
Archer Queen
The Log Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bats Valkyrie The Log Electro Wizard
Bats Valkyrie Freeze Electro Wizard
Bats Valkyrie Guards Electro Wizard
Valkyrie The Log
Freeze The Log Bats Valkyrie Guards Electro Wizard
Bats Electro Wizard Freeze
Valkyrie The Log Electro Wizard
Archer Queen
Guards Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard Freeze The Log
Bats Electro Wizard
Bats Valkyrie Guards Freeze The Log Electro Wizard
Valkyrie Bats Guards Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie Bats Guards The Log Electro Wizard
Valkyrie Freeze The Log Bats Guards Electro Wizard
Electro Wizard
Valkyrie Bats Guards The Log Electro Wizard
Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Electro Wizard Valkyrie The Log
Guards Bats Valkyrie The Log Electro Wizard
Valkyrie Guards Bats The Log Electro Wizard
Valkyrie Guards
Bats Freeze Electro Wizard
Guards Bats Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Bats Valkyrie The Log
Guards
Bats Valkyrie Guards
Valkyrie Guards The Log Electro Wizard Archer Queen
Valkyrie Guards
Valkyrie
Guards Electro Wizard Bats Valkyrie Freeze The Log Archer Queen
Bats Valkyrie Freeze The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Freeze The Log
The Log Electro Wizard
The Log
Valkyrie Guards Freeze The Log
Valkyrie The Log
Bats Freeze
The Log
The Log Freeze
The Log
Bats Guards Electro Wizard
Valkyrie The Log Electro Wizard
Archer Queen
The Log
Freeze
The Log
The Log
The Log
Freeze
Bats
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
Freeze The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Bats Guards Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Bats Guards Freeze
Electro Wizard Archer Queen
Freeze
The Log
Valkyrie Electro Wizard
The Log
Archer Queen
Archer Queen
Bats Guards Freeze The Log Electro Wizard Archer Queen
Bats Electro Wizard Archer Queen
Freeze The Log Electro Wizard Archer Queen

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