My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider Baby Dragon Witch
Zap
Bats Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Wizard Baby Dragon Dark Prince Witch
Fireball
Hog Rider Wizard Baby Dragon Witch
Poison
Bats Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Dark Prince Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Hog Rider Baby Dragon Dark Prince Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Hog Rider Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Baby Dragon Dark Prince
Valkyrie
Bats Hog Rider Wizard Baby Dragon Dark Prince Witch
Hog Rider
Bats Valkyrie Wizard Baby Dragon Dark Prince Witch Mega Knight
Wizard
Valkyrie Hog Rider Dark Prince Mega Knight
Baby Dragon
Bats Valkyrie Hog Rider Dark Prince Witch Mega Knight
Dark Prince
Bats Valkyrie Hog Rider Wizard Baby Dragon Witch
Witch
Valkyrie Hog Rider Baby Dragon Dark Prince Mega Knight
Mega Knight
Bats Hog Rider Wizard Baby Dragon Witch

Defense Synergies 0 14

Bats
Valkyrie Baby Dragon Dark Prince Mega Knight
Valkyrie
Bats Wizard Baby Dragon Witch
Hog Rider
Wizard
Valkyrie Dark Prince Mega Knight
Baby Dragon
Bats Valkyrie Dark Prince Witch Mega Knight
Dark Prince
Bats Wizard Baby Dragon Witch
Witch
Valkyrie Baby Dragon Dark Prince Mega Knight
Mega Knight
Bats Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Bats Valkyrie Dark Prince Witch Mega Knight
Witch Mega Knight Bats Valkyrie Dark Prince
Witch Bats Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Bats Valkyrie Baby Dragon Dark Prince Mega Knight
Bats Wizard Baby Dragon Witch
Valkyrie Baby Dragon Mega Knight
Witch
Valkyrie Dark Prince Mega Knight
Bats Valkyrie Witch Wizard Baby Dragon Dark Prince Mega Knight
Bats Wizard Baby Dragon Witch
Mega Knight Bats Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Mega Knight Bats Baby Dragon Dark Prince Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bats Valkyrie Dark Prince Witch
Valkyrie Mega Knight Bats Wizard Baby Dragon Dark Prince Witch
Valkyrie Wizard Baby Dragon Witch Bats Dark Prince Mega Knight
Valkyrie Wizard Dark Prince Mega Knight Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince Witch
Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Bats Valkyrie Dark Prince Witch
Valkyrie Dark Prince Mega Knight Bats
Valkyrie Dark Prince Witch Mega Knight
Wizard Bats Baby Dragon Witch
Dark Prince Bats Valkyrie Witch
Mega Knight Valkyrie Dark Prince
Mega Knight Bats Valkyrie Baby Dragon Dark Prince Witch
Witch
Mega Knight Bats Valkyrie Dark Prince Witch
Mega Knight Valkyrie Dark Prince
Dark Prince Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch Mega Knight
Witch Bats Valkyrie Baby Dragon Dark Prince
Bats Valkyrie Mega Knight Wizard Baby Dragon Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Dark Prince
Wizard Valkyrie Baby Dragon Dark Prince Mega Knight
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats
Valkyrie Wizard Dark Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Dark Prince Mega Knight
Valkyrie Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Dark Prince Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Bats Dark Prince Witch
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon
Dark Prince Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Dark Prince Witch Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: