My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Zappies
Zap
Bats Zappies
Barbarian Barrel
Valkyrie Zappies Electro Wizard
The Log
Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Valkyrie Hog Rider Zappies P.E.K.K.A Electro Wizard
Fireball
Hog Rider Zappies Electro Wizard
Poison
Bats Zappies Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Hog Rider Zappies Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight P.E.K.K.A
Valkyrie
Bats Hog Rider Zappies P.E.K.K.A Electro Wizard
Hog Rider
Bats Valkyrie The Log Zappies Electro Wizard Mega Knight
Zappies
Valkyrie Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Bats Valkyrie Zappies The Log
The Log
Hog Rider P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Hog Rider Zappies The Log Electro Wizard

Defense Synergies 1 18

Bats
Valkyrie Zappies P.E.K.K.A The Log Electro Wizard Mega Knight
Valkyrie
Bats Zappies P.E.K.K.A The Log Electro Wizard
Hog Rider
Zappies
Bats Valkyrie P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Bats Valkyrie Zappies Electro Wizard
The Log
P.E.K.K.A Bats Valkyrie Zappies Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Zappies P.E.K.K.A The Log Mega Knight
Mega Knight
Bats Zappies The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies The Log Electro Wizard
P.E.K.K.A Bats Valkyrie Zappies The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Zappies Electro Wizard
P.E.K.K.A Bats Valkyrie Zappies Electro Wizard Mega Knight
Valkyrie P.E.K.K.A The Log Mega Knight
The Log Bats Valkyrie Zappies Electro Wizard Mega Knight
Bats Electro Wizard Zappies
Valkyrie P.E.K.K.A The Log Electro Wizard Mega Knight
Zappies P.E.K.K.A
Valkyrie Zappies Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Zappies The Log Mega Knight
Bats Zappies Electro Wizard
P.E.K.K.A Mega Knight Bats Valkyrie Zappies The Log Electro Wizard
Valkyrie Mega Knight Bats Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies Electro Wizard Mega Knight
Zappies P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Zappies P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Bats Zappies The Log Electro Wizard
Valkyrie The Log Bats Zappies Electro Wizard Mega Knight
P.E.K.K.A Zappies Electro Wizard
Valkyrie Mega Knight Bats Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zappies P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie The Log Mega Knight
Zappies P.E.K.K.A Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Bats Zappies The Log Electro Wizard
P.E.K.K.A Valkyrie Zappies Mega Knight
Bats Zappies Electro Wizard
P.E.K.K.A Bats Valkyrie Zappies Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Zappies
P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Bats Valkyrie Zappies
P.E.K.K.A Mega Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Zappies
Valkyrie Zappies Mega Knight
Zappies Electro Wizard Bats Valkyrie P.E.K.K.A The Log
Bats Valkyrie Mega Knight Zappies P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Bats
The Log
The Log
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
Bats
The Log Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Bats Electro Wizard
Electro Wizard Bats Zappies
The Log Mega Knight
Zappies Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Bats Zappies
Zappies Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log
P.E.K.K.A Mega Knight
Bats Zappies The Log Electro Wizard
Bats Zappies Electro Wizard
The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: