My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Battle Ram Hog Rider Goblin Hut Baby Dragon
Zap
Bats Battle Ram Goblin Hut Inferno Tower
Barbarian Barrel
Valkyrie Battle Ram Goblin Hut Inferno Tower Wizard
The Log
Battle Ram Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut Inferno Tower
Arrows
Bats Goblin Hut
Royal Delivery
Bats Valkyrie Battle Ram Hog Rider Goblin Hut Wizard Baby Dragon
Fireball
Battle Ram Hog Rider Goblin Hut Inferno Tower Wizard Baby Dragon
Poison
Bats Goblin Hut Inferno Tower Wizard
Lightning
Valkyrie Battle Ram Goblin Hut Inferno Tower Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Valkyrie Battle Ram Hog Rider Baby Dragon Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Valkyrie Battle Ram Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Battle Ram Baby Dragon
Valkyrie
Bats Hog Rider Battle Ram Goblin Hut Wizard Baby Dragon
Battle Ram
Bats Valkyrie Goblin Hut Baby Dragon
Hog Rider
Bats Valkyrie Goblin Hut Wizard Baby Dragon
Goblin Hut
Valkyrie Battle Ram Hog Rider Baby Dragon
Inferno Tower
Wizard
Valkyrie Hog Rider
Baby Dragon
Bats Valkyrie Battle Ram Hog Rider Goblin Hut

Defense Synergies 0 11

Bats
Valkyrie Inferno Tower Baby Dragon
Valkyrie
Bats Goblin Hut Inferno Tower Wizard Baby Dragon
Battle Ram
Hog Rider
Goblin Hut
Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower
Bats Valkyrie Goblin Hut Baby Dragon
Wizard
Valkyrie Goblin Hut
Baby Dragon
Bats Valkyrie Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Inferno Tower Wizard Baby Dragon
Inferno Tower Bats Valkyrie Goblin Hut
Goblin Hut Inferno Tower Bats Valkyrie
Goblin Hut Inferno Tower Bats Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon
Bats Inferno Tower Goblin Hut Wizard Baby Dragon
Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Hut
Valkyrie Inferno Tower
Bats Valkyrie Goblin Hut Wizard Baby Dragon
Inferno Tower Bats Goblin Hut Wizard Baby Dragon
Goblin Hut Inferno Tower Bats Valkyrie Wizard
Valkyrie Wizard Bats Goblin Hut Baby Dragon
Inferno Tower Goblin Hut
Inferno Tower Goblin Hut
Wizard Bats Valkyrie Goblin Hut Inferno Tower
Bats Valkyrie Goblin Hut Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats Goblin Hut
Goblin Hut Inferno Tower
Valkyrie Wizard Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Inferno Tower
Valkyrie Wizard Baby Dragon
Bats Valkyrie Goblin Hut Inferno Tower
Valkyrie Bats Inferno Tower
Inferno Tower Valkyrie Goblin Hut
Wizard Bats Goblin Hut Baby Dragon
Bats Valkyrie Goblin Hut Inferno Tower
Inferno Tower Valkyrie
Bats Valkyrie Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Goblin Hut
Bats Valkyrie Goblin Hut Inferno Tower
Valkyrie
Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon
Goblin Hut Inferno Tower Bats Valkyrie Baby Dragon
Bats Valkyrie Goblin Hut Inferno Tower Wizard Baby Dragon
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats
Valkyrie Wizard
Wizard Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Goblin Hut Wizard Baby Dragon
Goblin Hut Wizard Baby Dragon
Bats
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Wizard Baby Dragon
Bats Goblin Hut Wizard
Wizard
Wizard
Bats Goblin Hut
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Bats Baby Dragon
Bats
Baby Dragon
Wizard

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