My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bandit Electro Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Bandit Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit Ram Rider Skeleton King
Giant Snowball
Bats Wall Breakers Ram Rider Skeleton King
Zap
Bats Wall Breakers Bandit Ram Rider Skeleton King
Barbarian Barrel
Valkyrie Wall Breakers Bandit Electro Wizard Skeleton King
The Log
Wall Breakers Bandit Ram Rider Skeleton King
Earthquake
Skeleton King
Arrows
Bats Wall Breakers Skeleton King
Royal Delivery
Bats Valkyrie Wall Breakers Bandit Electro Wizard Ram Rider Skeleton King
Fireball
Wall Breakers Bandit Electro Wizard Ram Rider Skeleton King
Poison
Bats Electro Wizard Skeleton King
Lightning
Valkyrie Bandit Electro Wizard Ram Rider Skeleton King
Rocket
Valkyrie Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Tornado Bandit Valkyrie Electro Wizard Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Tornado Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Wall Breakers Bandit Ram Rider Skeleton King
Valkyrie
Bats Wall Breakers Tornado Bandit Electro Wizard Ram Rider
Wall Breakers
Valkyrie Bats Electro Wizard Skeleton King
Tornado
Valkyrie Ram Rider
Bandit
Bats Valkyrie Electro Wizard Ram Rider
Electro Wizard
Valkyrie Wall Breakers Bandit Ram Rider
Ram Rider
Bats Valkyrie Tornado Bandit Electro Wizard
Skeleton King
Bats Wall Breakers

Defense Synergies 0 13

Bats
Valkyrie Bandit Electro Wizard Skeleton King
Valkyrie
Bats Tornado Bandit Electro Wizard
Wall Breakers
Tornado
Valkyrie Electro Wizard Ram Rider Skeleton King
Bandit
Bats Valkyrie Electro Wizard Ram Rider
Electro Wizard
Bats Valkyrie Tornado Bandit Ram Rider
Ram Rider
Tornado Bandit Electro Wizard
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Ram Rider
Bats Valkyrie Bandit Electro Wizard Ram Rider
Tornado Ram Rider Bats Valkyrie Bandit Electro Wizard
Bats Valkyrie Bandit Electro Wizard Ram Rider Skeleton King
Valkyrie Tornado
Tornado Bats Valkyrie Bandit Electro Wizard
Bats Tornado Electro Wizard Ram Rider
Valkyrie Bandit Electro Wizard Ram Rider
Tornado Skeleton King
Tornado Valkyrie Bandit Electro Wizard
Bats Valkyrie Electro Wizard Tornado Bandit Ram Rider Skeleton King
Bats Tornado Electro Wizard Ram Rider
Bats Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie Bats Tornado Electro Wizard Skeleton King
Bandit Electro Wizard Ram Rider Skeleton King
Tornado Bandit Electro Wizard Ram Rider
Bats Valkyrie Tornado Electro Wizard
Valkyrie Bats Tornado Bandit Electro Wizard Ram Rider
Valkyrie Tornado Bats Bandit Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Valkyrie Bats Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Valkyrie
Bandit Bats Valkyrie Electro Wizard Ram Rider
Valkyrie Bats Tornado Bandit Electro Wizard Ram Rider
Valkyrie Bandit Ram Rider
Bats Tornado Electro Wizard Ram Rider
Bats Valkyrie Bandit Electro Wizard Ram Rider
Valkyrie
Electro Wizard Bats Valkyrie Tornado Bandit
Bats Valkyrie
Valkyrie Tornado Electro Wizard
Valkyrie Bandit Ram Rider Skeleton King
Valkyrie
Electro Wizard Bats Valkyrie Tornado Skeleton King
Bats Valkyrie Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Tornado Bandit Electro Wizard Ram Rider
Bandit
Valkyrie
Valkyrie
Bats Tornado Ram Rider
Tornado
Tornado Ram Rider
Tornado Bandit Ram Rider
Bats Tornado Electro Wizard
Valkyrie Tornado Bandit Electro Wizard Ram Rider
Tornado
Bandit
Bandit
Bandit
Bandit
Tornado
Bats
Bandit Electro Wizard
Valkyrie Tornado
Tornado
Tornado
Tornado Valkyrie
Tornado Bandit Electro Wizard Ram Rider
Tornado Bandit Ram Rider
Tornado Bandit
Bats Tornado Electro Wizard
Electro Wizard Bats
Bandit
Electro Wizard
Electro Wizard Bats Bandit
Tornado Electro Wizard Ram Rider
Valkyrie Electro Wizard
Skeleton King
Tornado
Bats Tornado Electro Wizard Skeleton King
Bats Tornado Electro Wizard
Tornado Bandit Electro Wizard

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