My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Goblin Giant Ice Wizard Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Cannon Cart Goblin Giant Ice Wizard Electro Wizard Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Witch
Zap
Bats Witch Cannon Cart Goblin Giant
Barbarian Barrel
Witch Cannon Cart Ice Wizard Electro Wizard
The Log
Witch Cannon Cart
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Cannon Cart Ice Wizard Electro Wizard Mother Witch
Fireball
Witch Cannon Cart Ice Wizard Electro Wizard Mother Witch
Poison
Bats Witch Ice Wizard Electro Wizard Mother Witch
Lightning
Witch Cannon Cart Ice Wizard Electro Wizard Mother Witch Goblinstein
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Electro Wizard Mother Witch Witch Cannon Cart Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Electro Wizard Mother Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Cannon Cart Goblin Giant
Witch
Cannon Cart Goblin Giant
Cannon Cart
Bats Witch Electro Wizard Mother Witch
Goblin Giant
Bats Witch Ice Wizard Electro Wizard Mother Witch
Ice Wizard
Goblin Giant
Electro Wizard
Cannon Cart Goblin Giant
Mother Witch
Cannon Cart Goblin Giant
Goblinstein

Defense Synergies 0 11

Bats
Cannon Cart Goblin Giant Ice Wizard Electro Wizard
Witch
Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Bats Witch Ice Wizard Electro Wizard
Goblin Giant
Bats Electro Wizard
Ice Wizard
Bats Witch Cannon Cart Mother Witch
Electro Wizard
Bats Witch Cannon Cart Goblin Giant
Mother Witch
Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant Electro Wizard
Bats Witch Cannon Cart Ice Wizard Electro Wizard
Witch Bats Cannon Cart Ice Wizard Electro Wizard
Witch Bats Cannon Cart Ice Wizard Electro Wizard
Bats Cannon Cart Ice Wizard Electro Wizard Mother Witch
Bats Electro Wizard Witch Ice Wizard
Cannon Cart Goblin Giant Electro Wizard
Witch Ice Wizard
Cannon Cart Ice Wizard Electro Wizard
Bats Witch Ice Wizard Electro Wizard Mother Witch Cannon Cart Goblin Giant
Bats Witch Ice Wizard Electro Wizard
Bats Witch Cannon Cart Ice Wizard Electro Wizard
Bats Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Electro Wizard
Bats Witch Cannon Cart Electro Wizard
Bats Witch Cannon Cart Ice Wizard Electro Wizard
Witch Bats Cannon Cart Ice Wizard Electro Wizard Mother Witch
Cannon Cart Electro Wizard
Bats Witch Cannon Cart Goblin Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Cannon Cart Electro Wizard
Electro Wizard Cannon Cart
Bats Witch Cannon Cart Goblin Giant Electro Wizard
Bats Cannon Cart Goblin Giant Electro Wizard
Witch Cannon Cart Goblin Giant
Mother Witch Bats Witch Goblin Giant Ice Wizard Electro Wizard
Bats Witch Cannon Cart Goblin Giant Ice Wizard Electro Wizard
Cannon Cart Goblin Giant
Electro Wizard Bats Witch Cannon Cart
Witch Goblin Giant
Bats Witch Cannon Cart
Goblin Giant Electro Wizard
Cannon Cart Witch Goblin Giant
Witch Cannon Cart
Witch Electro Wizard Bats Cannon Cart Goblin Giant
Bats Witch Cannon Cart Ice Wizard Electro Wizard Mother Witch
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Electro Wizard
Cannon Cart Goblin Giant
Cannon Cart
Mother Witch Bats Witch Goblin Giant Ice Wizard
Witch
Ice Wizard
Bats Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart
Cannon Cart
Cannon Cart
Witch Cannon Cart
Cannon Cart
Bats
Electro Wizard
Witch Mother Witch
Cannon Cart
Mother Witch Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch
Bats Witch Ice Wizard Electro Wizard Mother Witch
Electro Wizard Bats Witch
Electro Wizard
Electro Wizard Bats Witch Cannon Cart
Witch Ice Wizard Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Cannon Cart Goblin Giant Electro Wizard
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: