My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Wizard Royal Ghost Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Bowler P.E.K.K.A Royal Ghost Lumberjack
Fireball
Wizard Bowler Lumberjack
Poison
Bats Wizard
Lightning
Wizard Bowler Lumberjack
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Bowler P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Royal Ghost Lumberjack Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Tornado Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Bowler P.E.K.K.A Lumberjack
Wizard
Tornado Rage P.E.K.K.A Royal Ghost Lumberjack
Rage
Bats Wizard
Tornado
Wizard P.E.K.K.A Bowler
Bowler
Bats Tornado Lumberjack
P.E.K.K.A
Tornado Bats Wizard Lumberjack
Royal Ghost
Wizard Lumberjack
Lumberjack
Bats Wizard Bowler P.E.K.K.A Royal Ghost

Defense Synergies 3 7

Bats
Bowler P.E.K.K.A Lumberjack
Wizard
Tornado P.E.K.K.A Royal Ghost Lumberjack
Rage
Tornado
Wizard Bowler P.E.K.K.A
Bowler
Tornado Bats Lumberjack
P.E.K.K.A
Tornado Bats Wizard
Royal Ghost
Wizard
Lumberjack
Bats Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
P.E.K.K.A Lumberjack Bats
Tornado Bowler P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Bowler
Tornado Bowler P.E.K.K.A Lumberjack
Tornado Bowler Bats Royal Ghost Lumberjack
Bats Tornado Wizard
Bowler P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Bowler Royal Ghost Lumberjack
Bats Wizard Tornado Bowler Royal Ghost Lumberjack
Bats Wizard Tornado
Bowler P.E.K.K.A Lumberjack Bats Wizard
Wizard Bowler Bats Tornado P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Tornado Bowler P.E.K.K.A Lumberjack
Wizard Bats Tornado Bowler P.E.K.K.A Lumberjack
Bats Wizard Tornado Bowler Royal Ghost Lumberjack
Wizard Tornado Bats Bowler Royal Ghost Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Bowler Royal Ghost Bats P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler P.E.K.K.A Royal Ghost
Wizard Bowler Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Bats Bowler
Bowler P.E.K.K.A Lumberjack Bats Tornado
P.E.K.K.A Bowler Lumberjack
Wizard Bats Tornado
P.E.K.K.A Bats Bowler Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats Bowler Lumberjack
P.E.K.K.A Tornado Bowler
Bowler P.E.K.K.A Wizard Lumberjack
Wizard Bowler
Bats Tornado Bowler P.E.K.K.A Lumberjack
Bats Bowler Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Tornado Bowler Royal Ghost
Wizard Bowler
Wizard Bats Tornado
Wizard Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Bats Tornado Bowler Lumberjack
Wizard Tornado Bowler
Wizard Tornado
Bowler
Wizard Bowler
Wizard Bowler
Tornado
Bats
Wizard Bowler
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Wizard Bowler
Wizard Tornado Bowler Royal Ghost
Wizard Tornado Bowler
Tornado
Bats Wizard Tornado
Bats Wizard
Bowler
Wizard
P.E.K.K.A
Wizard Bowler
Bats
Wizard Tornado
Wizard Bowler Lumberjack
Wizard Bowler
Tornado
P.E.K.K.A
Bats Tornado Bowler
Bats Tornado
Tornado Bowler Royal Ghost
P.E.K.K.A
Wizard Bowler

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