My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Skeleton Barrel
Giant Snowball
Bats Archers Goblin Gang Skeleton Barrel
Zap
Bats Archers Goblin Gang Skeleton Barrel
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel
The Log
Archers Goblin Gang Skeleton Barrel Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Skeleton Barrel
Royal Delivery
Bats Archers Goblin Gang Skeleton Barrel Mini P.E.K.K.A
Fireball
Archers Goblin Gang Skeleton Barrel
Poison
Bats Archers Goblin Gang Skeleton Barrel
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Mini P.E.K.K.A
Zap
Arrows Bats Archers Skeleton Barrel Mini P.E.K.K.A Mega Knight
Archers
Zap Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight
Arrows
Zap Archers Skeleton Barrel Mini P.E.K.K.A Mega Knight
Goblin Gang
Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Bats Zap Archers Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Zap Archers Arrows Goblin Gang Skeleton Barrel Mega Knight
Mega Knight
Bats Zap Archers Arrows Skeleton Barrel Mini P.E.K.K.A

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Archers Arrows Goblin Gang Skeleton Barrel
Archers
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Zap Archers Mini P.E.K.K.A
Skeleton Barrel
Zap Mega Knight
Mini P.E.K.K.A
Zap Bats Archers Arrows Goblin Gang
Mega Knight
Zap Arrows Bats Archers Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Mini P.E.K.K.A Bats Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Archers
Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Zap Archers Mega Knight
Bats Zap Archers Arrows Goblin Gang
Zap Arrows Skeleton Barrel Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Mega Knight
Bats Archers Goblin Gang Zap Arrows Mega Knight
Arrows Bats Zap Archers Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Mega Knight Bats Zap Archers Goblin Gang
Zap Arrows Bats Archers Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Archers
Zap Archers Arrows Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Archers Goblin Gang Skeleton Barrel
Goblin Gang Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Bats Zap Archers Mini P.E.K.K.A
Bats Arrows Mega Knight Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Mega Knight
Arrows Bats Zap Skeleton Barrel
Archers Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows Skeleton Barrel
Zap Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Archers Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight
Zap Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Mega Knight
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel
Bats Zap Archers Arrows
Zap Bats Skeleton Barrel
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Skeleton Barrel Bats Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Zap Skeleton Barrel
Zap Arrows
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Mega Knight

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