My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers
Barbarian Barrel
Archers Tesla
The Log
Archers
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers P.E.K.K.A Mother Witch
Fireball
Archers Tesla Mother Witch
Poison
Bats Archers Mother Witch
Lightning
Tesla Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mother Witch Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Tesla Mother Witch Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Archers Mother Witch
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Mother Witch
Tesla
P.E.K.K.A
Zap Arrows Bats Archers Mother Witch
Mother Witch
Zap Arrows P.E.K.K.A
Goblin Machine

Defense Synergies 0 14

Bats
Zap Tesla P.E.K.K.A
Zap
Bats Archers Arrows Tesla P.E.K.K.A Mother Witch
Archers
Zap Tesla P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A Mother Witch
Tesla
Bats Zap Archers Arrows Mother Witch
P.E.K.K.A
Bats Zap Archers Arrows
Mother Witch
Zap Arrows Tesla
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
P.E.K.K.A Bats Zap Tesla
Tesla P.E.K.K.A Bats Archers
Tesla P.E.K.K.A Bats
Arrows P.E.K.K.A
Arrows Bats Zap Archers Tesla Mother Witch
Bats Tesla Zap Archers Arrows
Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A
Archers Tesla
Bats Archers Mother Witch Zap Arrows Tesla
Arrows Tesla Bats Zap Archers
Tesla P.E.K.K.A Bats Zap
Bats Zap Arrows Tesla P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Bats Arrows P.E.K.K.A
Arrows Tesla Bats Zap Archers
Zap Arrows Bats Archers Tesla Mother Witch
P.E.K.K.A Tesla
Bats Archers Arrows Tesla P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla P.E.K.K.A
Zap Archers Arrows Tesla
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla
Arrows Mother Witch Bats Zap Archers Tesla
P.E.K.K.A Bats Archers Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla
Archers Tesla
Tesla Bats Zap Archers P.E.K.K.A
Bats Arrows Zap Archers Tesla P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Mother Witch Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Archers Arrows
Zap Arrows Mother Witch
Arrows
Zap Arrows
Zap Arrows Mother Witch
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows Mother Witch
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Archers
Zap Archers Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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