My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Bandit
Giant Snowball
Bats Archers Princess
Zap
Bats Archers Princess Bandit
Barbarian Barrel
Archers Executioner Princess Bandit
The Log
Archers Princess Bandit
Earthquake
Archers
Arrows
Bats Archers Princess
Royal Delivery
Bats Archers Executioner P.E.K.K.A Princess Bandit
Fireball
Archers Executioner Princess Bandit
Poison
Bats Archers Executioner Princess
Lightning
Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Princess Bandit Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Bats Archers Executioner The Log Princess Bandit
Archers
Zap P.E.K.K.A Bandit
Executioner
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Bats Archers Executioner The Log Princess
The Log
Zap Executioner P.E.K.K.A Princess Bandit
Princess
Zap P.E.K.K.A The Log
Bandit
Bats Zap Archers Executioner The Log

Defense Synergies 1 19

Bats
Zap P.E.K.K.A The Log Bandit
Zap
Bats Archers Executioner P.E.K.K.A The Log Princess Bandit
Archers
Zap P.E.K.K.A The Log Bandit
Executioner
Zap The Log Bandit
P.E.K.K.A
The Log Bats Zap Archers Princess
The Log
P.E.K.K.A Bats Zap Archers Executioner Princess Bandit
Princess
Zap P.E.K.K.A The Log Bandit
Bandit
Bats Zap Archers Executioner The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Bats Zap Executioner The Log Bandit
P.E.K.K.A Bats Archers Executioner Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A The Log Princess
The Log Bats Zap Archers Executioner Bandit
Bats Zap Archers Executioner Princess
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A Princess
Archers Bandit
Bats Archers Executioner Zap The Log Princess Bandit
Executioner Bats Zap Archers Princess
P.E.K.K.A Bats Zap The Log Bandit
Executioner Bats Zap P.E.K.K.A The Log Princess
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Bats Executioner P.E.K.K.A
Bats Zap Archers Executioner The Log Bandit
Zap Executioner The Log Bats Archers Princess Bandit
P.E.K.K.A
Bats Archers Executioner P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers Executioner The Log
P.E.K.K.A Bandit Bats Zap The Log
P.E.K.K.A Bats Zap The Log Bandit
P.E.K.K.A Executioner Bandit
Executioner Bats Zap Archers Princess
P.E.K.K.A Bats Archers Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Executioner Bandit
Archers Executioner Princess
Bats Zap Archers Executioner P.E.K.K.A The Log
Bats Executioner Zap Archers P.E.K.K.A The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap Executioner The Log Princess Bandit
The Log Bandit
The Log
Executioner Zap The Log
Executioner Bats Zap Princess
Archers Executioner The Log Princess
The Log Zap Executioner Princess
The Log Zap Bandit
Bats
Zap The Log Princess Bandit
Zap Archers Executioner Princess
Executioner The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap Executioner The Log Princess Bandit
Executioner The Log Princess Bandit
Bats
Zap Archers Executioner The Log Princess Bandit
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Executioner Princess
The Log Zap Executioner Princess Bandit
Zap The Log Princess Bandit
Zap The Log Bandit
Bats Zap Archers Executioner Princess
Zap Bats
Zap The Log Bandit
Zap Princess
P.E.K.K.A
The Log Princess
Zap Bats Archers Princess Bandit
Zap Archers Executioner Princess
The Log
Executioner Princess
The Log Zap Executioner Princess
Zap
Executioner P.E.K.K.A
Zap Bats The Log Princess
Bats Zap Executioner Princess
Zap Executioner The Log Princess Bandit
P.E.K.K.A

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